lua

  1. Spring E. Thing

    Custom Meshes & Animations - Where To Start?

    In the same spirit as my earlier thread about Lua movesets (Custom Lua Moveset - Where To Start?), I'm looking for guidance on where to start with custom meshes and animations loaded through Lua. The difference between this thread and the last one is that, to my knowledge, the tools to write...
  2. Spring E. Thing

    network_send() - How does it work?

    local function checkSend(m) if(m.playerIndex == 0 and (m.controller.buttonPressed & A_BUTTON ~=0)) then network_send(true,{sig="testSig",msg="you have received my packet"}) end end local function checkReceive(packet) log_to_console("well SOMETHING was sent")...
  3. Spring E. Thing

    Lua - "attempt to call a nil value (global 'require')"?

    Hey guys, so I want to divide my Lua code up into multiple .lua files without polluting the global namespace. What seems like the best way to do this at least to me is a solution I found on StackOverflow: I've gone and done exactly this, all my .lua files side-by-side in one directory, and in...
  4. Spring E. Thing

    Custom Lua Moveset - Where To Start?

    Hey guys, I've been interested in doing some Lua for a custom moveset + character for months now. I've tried a few times, but every time I try and get a start I really stick with it for like a day or two but then just get so overwhelmed and fatigued. Normally in this situation I'd cling to...
  5. Yuyake "FunkyLion"

    Forced Characters v1.1

    Character Select MUST be disabled! THIS ONLY WORKS FOR NETWORK! This is a mod that forces all players to be as a character in order! Here is how the order starts: Mario Luigi Yellow Toad Blue Toad Wario Waluigi Toad (Original) Toad (Toadette) The rest are same order, just different colors...