the error says "Invalid key 'lightY"
code with the hook i forgot to put:
function shading(m)
m.marioBodyState.lightX = 0
m.marioBodyState.lightY = 0
m.marioBodyState.lightZ = 127
end
-----------
-- hooks --
-----------
hook_event(HOOK_MARIO_UPDATE, shading)
this has been reposted from a Reddit post i made so don't say that i stole the question from somewhere. My name in Reddit also doesn't include "esponja" in the original name (no nickname included)
so i was doing a mod that makes mario have his old shading
if you don't know what type of shading...
it's okay, don't worry about it.
1718998724
i also discovered the problem
i got to the code of anim-tester and i discovered that i missed "look" on the code
(I'm not supposed to reply after double posting that became the auto-merge)
now i have the most frequent issue that will happen whenever...
well when i was playing sonic character dx mod with the cjes luigi, i randomly saw Luigi looking to the left in one of the star animation frames, so maybe the default models have them (i also don't know all of the models (only how they look) )
this is the code i did (i don't know gMariostates very well sometimes):
function mario_update(m)
if (m.controller.buttonDown & D_JPAD) ~= 0 then
gMarioStates[1].marioBodyState.eyeState = MARIO_EYES_DOWN
elseif (m.controller.buttonDown & U_JPAD) ~= 0 then...
but when i try putting the eye in the same specific direction (as a test I'm doing with the d-pads for the eye movement) it just gives me a script error
and yes i didn't know who to reply
how do i make Mario grab (almost) everything in the game (excluding collectibles and players (no players included cuz i can get banned from coopnet) )?
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