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  1. EmeraldLockdown

    Slide map races mod/slide map capability

    It depends on the hack. If the hack is open source (the source code is available to the public), it is indeed portable, otherwise, it is not.
  2. EmeraldLockdown

    Mod amount limit

    The main issue would be compatibility, however if all of them use Character Select, that wouldn't be a problem. Another issue is that there's a high probability that your lobby description set automatically will be broken, so players won't be able to see the full mod list.
  3. EmeraldLockdown

    Reporting an User

    When doing this, send a screenshot of the output of /players, a username is not enough to ban a player.
  4. EmeraldLockdown

    how do i get the 0.2 palettes?

    You can find the old palettes here. Head to your user folder (can be opened via the button ingame in Options -> Misc), then open up the palettes folder (if it doesn't exist create one), and drag any .ini file you want in there
  5. EmeraldLockdown

    Inverting camera

    Yea this is a bug, restart the game, go to settings, and change the setting.
  6. EmeraldLockdown

    I wanna make custom gamemodes for sm64 coop

    How much lua modding do you know? I'd recommend starting with something simpler, like a moveset, before you get working on gamemodes. Learn the basics of DJUI, mario state's, and all the hooks first. Start off with doing this, as setting up vscode is nearly a necessity. Next, read up on the hook...
  7. EmeraldLockdown

    Tag

    Report that here to the dev's
  8. EmeraldLockdown

    Tag

    You don't compile this mod... You drag and drop it into the sm64coopdx window If you're struggling to compile sm64coopdx, well, you don't have to compile it! You can download coop here, get the OpenGL ver (if that doesn't work, use directx), boot up the game, and drag and drop your rom!
  9. EmeraldLockdown

    Tag

    If late joining is on that’s why.
  10. EmeraldLockdown

    What the heck are .tex files???

    Just throw a .png in there, launch the game, and the tex file should be created for you.
  11. EmeraldLockdown

    how i disable the billboarding?

    Yea k, you should def report this to the dev's then.
  12. EmeraldLockdown

    how i disable the billboarding?

    Nice pfp. You should make this as a coopdx issue, since coopdx is meant to disable billboards automatically.
  13. EmeraldLockdown

    What do you guys think is a good basis for making mods in lua?

    Yea, I'd recommend reading up on some of the guides in the docs, they'll explain a bit.
  14. EmeraldLockdown

    What do you guys think is a good basis for making mods in lua?

    If you know basics of programming, then I'd highly recommend starting out with reading code of simple mods. Take a look at some example mods here. When you get a grip on how that works, then you can take a look at Hide and Seek. Then, with that knowledge, go make a mod!
  15. EmeraldLockdown

    How do I unbind something.

    Set it to a bind that already exists, in this case use the K bind.
  16. EmeraldLockdown

    Can't join most public lobbies

    Thats because people aren't updating to the latest version, due to bugs related to it. You're just gonna have to wait for more people to update, or use coopdx v0.2/ex-coop v36. Do note the latest versions of mods may break when using older versions of coop, so I'd recommend sticking with the latest.
  17. EmeraldLockdown

    How to make a command affect all players?

    Sorry for the late response. So yea, gGlobalSyncTable.coinsRequiredForCoinStar should be set instead of gLevelValues.coinsRequiredForCoinStar in the coin function. Then, create a hook that hooks to, for this instance, update. In that hook, just set gLevelValues.coinsRequiredForCoinStar to...
  18. EmeraldLockdown

    How to make a command affect all players?

    I believe this is due to level values only being synced on join. To fix this, you can either create a gGlobalSyncTable that you edit, and then set the level value to that global sync table, or use the network packet system. The network packet system is overkill for this, so just create an entry...
  19. EmeraldLockdown

    Porting a EX mod to DX without bugs.

    Make an issue here, and report the crash to the dev's, with the crash screen screenshot.
  20. EmeraldLockdown

    Porting a EX mod to DX without bugs.

    https://mods.sm64coopdx.com/threads/api-changes.563/ See that thread, it states what functions have been deprecated (removed), and related information.