[CS] METAL SONIC & KNUCKLES

[CS] METAL SONIC & KNUCKLES 1.1

codeflex updated [CS] METAL SONIC & KNUCKLES with a new update entry:

1.1 Functional SUPER/HYPER forms

Metal Sonic & Knuckles — v1.1 changelog since v1.0

New features


  • Added optional Functional Super / Hyper mode in the mod menu.
  • Activate with 50+ coins by pressing Xbox Y while airborne.
  • Powered forms grant invincibility, 2× movement speed, and 1.5× jump height.
  • Coins drain at one per second; reaching zero restores the selected palette.
  • Added a white activation flash, transformation sound, and brief aerial pause.
  • Added a...

Read the rest of this update entry...
 
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The script errors are likely due to mod conflicts on your end -- this has been thoroughly tested on multiple machines across a majority of major romhacks. I would suggest turning off all your other mods and seeing what script errors still appear and report them here, if I can't replicate the error, I can't fix it.

A separate button for the punch is a) directly derived from MMX, as I used the exact code reference to how it's handled over there, b) necessary to give Knux a distinctive flair (like many mods with extra, not super useful in-game attacks, again like MMX, has) that shows off his knuckle claws, while still retaining functionality for things like object and bowser tail grabs, and c) is relevant to giving him a distinctive moveset in MarioFIGHTer matches.

I am aware of the REBOOTED conflicts, and have already fixed them for the next version. I am not going to be concerned with compatibility with Metal Duo because it was the fact the custom animations and moves in that mod not working much at all to begin with that led to the creation of this one.

Most of these other issues you are describing are certainly mod conflicts, and nothing that has ever propped up during playtests with my testing group. Again, I would urge you to deactivate all other mods and report the exact issues still happening.

Speed cutting for air running is intentional. The player would end up getting way too much speed and usually resulting in a bonking pitfall death.

Air running for metal flight start is intentional. The concept is he is taking off like a jet, so like a runway + take off, and i didnt want to lock out the drop dash while having wing cap. Metal Knuckles can already glide, so it makes more sense for the wing cap to just power up that ability in a thematic sense.

Believe me, I wasn't even going to release this character pack, considering how hard this community always is on me. So i expect bad reviews/review bombs anyways. I don't even know why I release stuff when I get this insane level of scrutiny constantly.
don't let anything that people say about your mods put you down. the mods you make and incredible, but also very complex, so its pretty obvious that you will get stuff like this to happen. everyone gets mods where there is script errors, and thats fine. this is one of the reasons i always ask others to testmy mods before actually giving them to people, since i need to see if they come up with a glitch that i wouldn't. Just know that even though you get this level of judgement, at least people are trying your mod
 
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Aside from the occasional script error, i REALLY like this mod. Its kinda sad that it has to be my only mod on along with MMX for it to work properly but im sure with time this mod will be my favorite. Kinda annoyed about the FOV changes though, any way to turn those off?

Edit: Within minutes of posting this, half of the errors i came across consistently suddenly could not be replicated. i have not updated the mod (which wouldnt matter cuz i was on latest version anyway) but all the weird things that made this mod glitch out stopped happening except for when Sonic Characters Rebooted was on and you ground pound. the only two mods on kinda thing no longer applies but i have no idea what fixed it as i have changed nothing

Another edit: I have been testing for about an hour now and i have yet to find a single bug i ran into earlier but i DID find a new one with Extra Characters making the metals unable to jump at all. I have also concluded the thrusters are EXTREMELY loud.
 
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