[CS] METAL SONIC & KNUCKLES

[CS] METAL SONIC & KNUCKLES 1.1

codeflex

Loathsome copy
Modder
Apr 4, 2026
53
33
480
Blood Gulch, Installation 04
When i try to load the mod in it says that there's a scripting error and there isn't a texture for either metal sonic or knuckles
 
Theres a problom.
When i use the mod, it removes all of Luigi and Toad's voicelines and replaces them with Mario's. Could you try fixing that?
not a problem with the mod. thats jsut cs. because cs uses the character sounds from the coopdx main game (i thinks) then it cant load any sounds for the other characters. you're main character you use when you dont have CS on is probably mario, and is why tis doing this. hard to explain :P
 
As exciting as it is to finally see this mod release, there seems to be quite a few issues here and there. Some from script errors, others from design choices.

Many of the characters actions seem to cause script errors when performed, notably, Metal Knux punches and "uppercut". Having a seperate button for normal punch and grab is a bit confusing and unintuitive. It's somewhat understandable on Metal Sonic given the spindash, but on Metal Knux seems redundant when he can already punch. The Rebooted Sonic character can still grab objects with just the b button, the same button for spamdashing. And on that same subject, attempting to load both the Metal Duo and the Rebooted Sonic Duo breaks Metal Knuckles ability to jump entirely. Metal Sonic also seems to be in a frozen idle animation when holding still. Metal Knuckles also seems to directly pull the sonic rebooted idle animation as supposed to having his own proper idle. The spindash also has some very buggy properties, causing king bob-omb to fly up before briefly respawning back in his original spot, where talking to him causes him to ascend and reset once more. Having to perform an air run as Metal Sonic (which actually cuts alot of your horizontal speed as well mind you) to use the wing cap flight feels like a compromise as supposed to intentional design, especially since Metal Knuckles doesn't have this same restriction, being able to activate wing cap flight on command.

I REALLY wanna like this character pack, but there's a few too many bugs and issues for me to ignore. I'm hoping a future release or update can fix these issues. I know it was worked on by a solo dev, and coding is no easy task. I only wish them the best for the future.
 
As exciting as it is to finally see this mod release, there seems to be quite a few issues here and there. Some from script errors, others from design choices.

Many of the characters actions seem to cause script errors when performed, notably, Metal Knux punches and "uppercut". Having a seperate button for normal punch and grab is a bit confusing and unintuitive. It's somewhat understandable on Metal Sonic given the spindash, but on Metal Knux seems redundant when he can already punch. The Rebooted Sonic character can still grab objects with just the b button, the same button for spamdashing. And on that same subject, attempting to load both the Metal Duo and the Rebooted Sonic Duo breaks Metal Knuckles ability to jump entirely. Metal Sonic also seems to be in a frozen idle animation when holding still. Metal Knuckles also seems to directly pull the sonic rebooted idle animation as supposed to having his own proper idle. The spindash also has some very buggy properties, causing king bob-omb to fly up before briefly respawning back in his original spot, where talking to him causes him to ascend and reset once more. Having to perform an air run as Metal Sonic (which actually cuts alot of your horizontal speed as well mind you) to use the wing cap flight feels like a compromise as supposed to intentional design, especially since Metal Knuckles doesn't have this same restriction, being able to activate wing cap flight on command.

I REALLY wanna like this character pack, but there's a few too many bugs and issues for me to ignore. I'm hoping a future release or update can fix these issues. I know it was worked on by a solo dev, and coding is no easy task. I only wish them the best for the future.
The script errors are likely due to mod conflicts on your end -- this has been thoroughly tested on multiple machines across a majority of major romhacks. I would suggest turning off all your other mods and seeing what script errors still appear and report them here, if I can't replicate the error, I can't fix it.

A separate button for the punch is a) directly derived from MMX, as I used the exact code reference to how it's handled over there, b) necessary to give Knux a distinctive flair (like many mods with extra, not super useful in-game attacks, again like MMX, has) that shows off his knuckle claws, while still retaining functionality for things like object and bowser tail grabs, and c) is relevant to giving him a distinctive moveset in MarioFIGHTer matches.

I am aware of the REBOOTED conflicts, and have already fixed them for the next version. I am not going to be concerned with compatibility with Metal Duo because it was the fact the custom animations and moves in that mod not working much at all to begin with that led to the creation of this one.

Most of these other issues you are describing are certainly mod conflicts, and nothing that has ever propped up during playtests with my testing group. Again, I would urge you to deactivate all other mods and report the exact issues still happening.

Speed cutting for air running is intentional. The player would end up getting way too much speed and usually resulting in a bonking pitfall death.

Air running for metal flight start is intentional. The concept is he is taking off like a jet, so like a runway + take off, and i didnt want to lock out the drop dash while having wing cap. Metal Knuckles can already glide, so it makes more sense for the wing cap to just power up that ability in a thematic sense.

Believe me, I wasn't even going to release this character pack, considering how hard this community always is on me. So i expect bad reviews/review bombs anyways. I don't even know why I release stuff when I get this insane level of scrutiny constantly.
 

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