Is there any sign of life from them at all? I love this mod and would love to see the other sonic characters added, like Tails over Luigi!
Something weird happens when this mod is used in conjunction with the original character movesets mod (for Mario, Luigi, Wario, Waluigi, and Toad). When using this mod, it does something that makes it so every character has the moveset of the set favorite. Just a bug that needs fixing.From: steven3004
This is a mod that adds Sonic as a playable character in sm64ex-coop.
To access the character, type /sonic on in chat, then switch to Mario.
Sonic is of course faster than the vanilla cast, but he also brings some new tricks to the table.
- Momentum tweaks: When running or landing Sonic doesn't lose any speed that he has gained. If you let go of the analog stick he'll decelerate instead of stopping immediately.
- Air control: While airborne, during some moves, he can turn around in the air and change directions.
- No swimming. He instead has a limited version of his ground moveset.
- Fall damage is delayed a bit for Sonic.
- B button (ground):
- Spindash: Hold the B button to charge the spindash, and let go to dash off rollin'. Ya can also spam it and gain some speed, but it's capped.
- Sonic Eagle: Hold A and press B and he'll do the Sonic Eagle from Sonic Battle, which is basically a reskinned Jump Kick here.
- B button (air):
- Sonic Eagle: Basically the same move, but ya have to let go of the analog stick t' do it.
- Dropdash: Hold B in the air with the analog stick and you'll start a dropdash. If ya hold it until you hit the ground, you'll get more speed and start rollin'. If ya release it in the air, you'll instead perform an airdash. If ya hold it until ya hit a wall, you'll climb upwards. The faster you are, the higher you'll jump up.
- Bound Jump: Sonic's replacement fer the ground pound. Press Z and you'll bounce on the ground, break stuff, and be immune t' fall damage. Though keep in mind that you'll have less air control.
- Grabbing: Just spindash or roll into an object.
In addition, here's the intended color code fer this model:
- Shirt/Cap (Shoes): d91101
- Overalls (Quills): 4084d9
- Skin: fdc976
- Gloves: ffffff
Credits:
- Coding, Modelling and Animating: steven.
- Ball model: king the memer
- Sound Effects: SEGA - Sonic Team
- Sonic VA and Animation Helper: AngelicMiracles
- Custom voice system: SMS Alfredo
- Coolest playtesters: Asra, Matheus Lopes, Great Kingdom Official, DemnyxOnyxfur, Zerks
- Song used in the trailer.
Hi i know this sounds silly but I wanted to ask if possible you can make an alt version to have their modern designs and running animations. Always liked the hands behind his back as he ran more it looked cooler! I know this is for classic sonic design but the extra characters pack mod doesnt click with me even tho its got the modern design. Hes too clunkyFrom: steven3004
This is a mod that adds Sonic as a playable character in sm64ex-coop.
To access the character, type /sonic on in chat, then switch to Mario.
Sonic is of course faster than the vanilla cast, but he also brings some new tricks to the table.
- Momentum tweaks: When running or landing Sonic doesn't lose any speed that he has gained. If you let go of the analog stick he'll decelerate instead of stopping immediately.
- Air control: While airborne, during some moves, he can turn around in the air and change directions.
- No swimming. He instead has a limited version of his ground moveset.
- Fall damage is delayed a bit for Sonic.
- B button (ground):
- Spindash: Hold the B button to charge the spindash, and let go to dash off rollin'. Ya can also spam it and gain some speed, but it's capped.
- Sonic Eagle: Hold A and press B and he'll do the Sonic Eagle from Sonic Battle, which is basically a reskinned Jump Kick here.
- B button (air):
- Sonic Eagle: Basically the same move, but ya have to let go of the analog stick t' do it.
- Dropdash: Hold B in the air with the analog stick and you'll start a dropdash. If ya hold it until you hit the ground, you'll get more speed and start rollin'. If ya release it in the air, you'll instead perform an airdash. If ya hold it until ya hit a wall, you'll climb upwards. The faster you are, the higher you'll jump up.
- Bound Jump: Sonic's replacement fer the ground pound. Press Z and you'll bounce on the ground, break stuff, and be immune t' fall damage. Though keep in mind that you'll have less air control.
- Grabbing: Just spindash or roll into an object.
In addition, here's the intended color code fer this model:
- Shirt/Cap (Shoes): d91101
- Overalls (Quills): 4084d9
- Skin: fdc976
- Gloves: ffffff
Credits:
- Coding, Modelling and Animating: steven.
- Ball model: king the memer
- Sound Effects: SEGA - Sonic Team
- Sonic VA and Animation Helper: AngelicMiracles
- Custom voice system: SMS Alfredo
- Coolest playtesters: Asra, Matheus Lopes, Great Kingdom Official, DemnyxOnyxfur, Zerks
- Song used in the trailer.