Sonic Character: Rebooted

Sonic Character: Rebooted v1.2.4.1

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This is a mod that adds Sonic and friends as a playable character in sm64ex-coop.


This mod can be used two ways:
  • As a Character Select pack: Adds two characters with movesets and palettes to the CS menu.
  • As a standalone mod: Type /sonic in chat to turn on Sonic characters. Each character overwrites a vanilla character's slot, the list goes:
  1. Mario: Sonic
  2. Luigi: ?
  3. Toad: Amy Rose
  4. Waluigi: ?
  5. Wario: ?

Sonic replaces Mario, and is faster than the vanilla cast, and he also brings some new tricks to the table.

  • Momentum tweaks: When running or landing Sonic doesn't lose any speed that he has gained. If you let go of the analog stick he'll decelerate instead of stopping immediately.
  • Air control: While airborne, during some moves, he can turn around in the air and change directions.
  • No swimming. He instead has a limited version of his ground moveset.
  • Fall damage is delayed a bit for Sonic.
  • B button (ground):
  1. Spindash: Hold the B button to charge the spindash, and let go to dash off rollin'. Ya can also spam it and gain some speed, but it's capped.
  2. Sonic Eagle: Hold A and press B and he'll do the Sonic Eagle from Sonic Battle, which is basically a reskinned Jump Kick here.
  3. Windmill Kick: This move replaces Mario's slide kick. By pressng B while crouch-slidin', Sonic will do a spinning kick, attacking most enemies and bouncin' off walls.
  • B button (air):
  1. Sonic Eagle: Basically the same move, but ya have to let go of the analog stick t' do it.
  2. Dropdash: Hold B in the air with the analog stick and you'll start a dropdash. If ya hold it until you hit the ground, you'll get more speed and start rollin'. If ya release it in the air, you'll instead perform an airdash. If ya hold it until ya hit a wall, you'll climb upwards. The faster you are, the higher you'll jump up.
  • Bound Jump: Sonic's replacement fer the ground pound. Press Z and you'll bounce on the ground, break stuff, and be immune t' fall damage. Though keep in mind that you'll have less air control.
  • Grabbing: Just spindash or roll into an object.
Amy goes over Toad, is mostly similar to Sonic in terms of physics, but she has moves of her own that makes for a different play style.
(Her voice clips are mostly unfinished for now.)

  • Passive abilities:
    1. Amy's jump height is much higher than Sonic's and most of the vanilla cast.
    2. She can swim, unlike Sonic, but instead of a breaststroke, she only has a flutter kick, and her speed increases the same way it does on land


  • Giant Steps:
    1. This move replaces the Long Jump, in which Amy leaps forward in the held direction, allowing her to gain speed and redirect momentum immediately while on the ground.
    2. Keep in mind that this move doesn't have air mobility and there is a bit of delay for using the move.
    + By pressing B during the move, she will trip over and do what's basically just a reskinned dive.
  • Hammer Attack: The most basic melee move. You press B on the ground and she'll whack her hammer instead of punching or kicking.
  • Hammer Twirl: By crouching and holding B, Amy will spin with her hammer and bounce off walls. You're able to change your direction by a bit during this move if yer moving, and it slows you down when you're on the ground.
  • Hammer Flip:
    1. While Amy's in the air, if you press or hold B, she'll spin forwards with her hammer.
    2. While the move is being done, she can bounce up walls, retaining some speed and gaining height based on the speed. Note that ya gotta be fully and constantly spinning fer this to be possible. Run into a wall too early and she'll just bonk off of it.
  • Hammer Jump: When ya press A within a few frames of her hitting her hammer, either from a Hammer Attack or landing with a Hammer Flip, she'll propel upwards. The height you gain depends on how fast you go. This is also how ya fly with the Wing Cap.
  • Hammer Pound:
    1. This is basically just a simple replacement fer the Ground Pound where she spins her hammer downwards.
    2. If you press and hold B during the move, she'll thrust forwards a bit and do the Hammer Twirl.


In addition, here's the intended color code fer this model:
  • Sonic:
    • Shirt/Cap (Shoes): d91101
    • Overalls (Quills): 4084d9
    • Skin: fdc976
    • Gloves: ffffff
  • Amy:
    • Shirt/Cap (Clothes): e41515
    • Overalls (Secondary Clothes): 00ff86
    • Hair (Quills): fd90a7
    • Skin: ffb597
    • Gloves: ffffff


Credits:

Author
steven3004
Downloads
46,335
Views
132,852
First release
Last update

Ratings

4.64 star(s) 66 ratings

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Latest updates

  1. Another hotfix lmao.

    Cranked up air deceleration when stick is released. I thought this is a really needed update.
  2. They call me Sonic. 'Cause I am faster than sound, I keep on jumping around.

    Capped Amy's hammer attack backwards speed. Tweaked the way air controls handles negative speed...
  3. A hotfix.

    Fixed ball model recolorability.

Latest reviews

does anyone know how to add it to the game it says it has script errors
Awesome, reminds me why Sonic is so cool
i give to this mod 5/5 rings
Absolute cinema
great mod heres what characters i think would fit for this mod
luigi=tails
wario=knuckles
Waluigi=shadow
Sonic feels amazing to play and so does Amy.. but my problem with this modpack is Sonic's jump and bounce, I believe Sonic should become slower when jumping in the air if you keep holding jump... overall I just want SA1 jump physics because that would easily fix the controls, but I bet some wouldn't want it so it should be optional.. but where I think there's a pretty big issue is after a bounce, once you perform a bounce you lose a LOT of control of Sonic, which feels horrible control wise, If the bounce brought you back into the jump state, it would feel a LOT better, overall I love this mod but the issues I have with it make it difficult to use
S
steven3004
The jump physics in SA1 isn't really fit for what I want from this mod, and it would, in my opinion, throw people off from what they're expectin' from a jump button, is to make them go higher, not slower.

I am not gonna make the bounce turn the same way as the jump does, but I am tryna look fer a way to improve the air controls, as I, too, have issues with it.
It is absurd just how well Sonic and Amy fit into the world of SM64. Sure, they feel accurate to how they would in games like Adventure, but they control like butter in the game despite the braindead camera making it kinda hard to control Sonic on occasion with how fast you can go if you spam the Spindash. Also, I'm calling it now, Tails will be replacing Luigi and my boi Knuckles will be replacing Wario.
hard to start but ones you get the hang of it there its fun
and me and a friend took a W from another friend using a speed boot mod
The mod is great but why the characters have no sound?
supremely goated. beat vanilla 64 with only 50 stars with sonic