Super Mario 64, but random codes are injected into the game at random intervals, resulting in an experience that can only be described as chaotic.
Original Mod Author: Kaze Emanuar
Coop Mod Author: ManIsCat2
Not all the codes (effects) could be ported for coop because of limitations so some are missing. I am deeply sorry!
This mod has a mod menu, the host can modify the Chaoticness and the Chaos Timer, here's what they do:
- Chaoticness: Max amount of codes (effects) that can be active at once.
- Chaos Timer: The time between code activation (seconds).
Some info about the mod:
- Do not report any Bugs to Mods or the actual game while playing this Mod!!!
- Also remember that this mod can cause lag!!!
- in this mod, the object effects only sync if the player that has activated the effect and you, are in the same level.
- If you experience Script Errors, ping me in Coop Central or DM me in Discord. (username is maniscat2)
Original Mod Author: Kaze Emanuar
Coop Mod Author: ManIsCat2
Not all the codes (effects) could be ported for coop because of limitations so some are missing. I am deeply sorry!
This mod has a mod menu, the host can modify the Chaoticness and the Chaos Timer, here's what they do:
- Chaoticness: Max amount of codes (effects) that can be active at once.
- Chaos Timer: The time between code activation (seconds).
Some info about the mod:
- Do not report any Bugs to Mods or the actual game while playing this Mod!!!
- Also remember that this mod can cause lag!!!
- in this mod, the object effects only sync if the player that has activated the effect and you, are in the same level.
- If you experience Script Errors, ping me in Coop Central or DM me in Discord. (username is maniscat2)