Your favorite sidekick mod is back! Plenty of additions, changes and bugfixes:

SIDEKICKer 1.1 Features

  • Added full NUZLOCKer compatibility, supporting up to 10 pool Nuz sidekicks at once!
  • NUZLOCKer pools can automatically appear as sidekicks in pool order.
  • Pool sidekicks update when characters are added through 1-Ups.
  • Characters beyond the ten visible pool slots remain accessible through character rotation.
  • Added compatibility controls to NUZLOCKer and prevented its swapping controls from conflicting with SIDEKICKer.
  • Added door-transition “snaking,” temporarily drawing sidekicks into a line before spreading back into formation.
  • Added vertical formation handling for poles, trees, and recognized climbing actions.
  • Added /sidekicker-help.
  • Added L + R forced sidekick reset after 1.5 seconds.
  • Added safer character swapping that blocks swaps to dangerously distant or lost sidekicks.
Compatibility Features

  • PIGGYBACKer: Sidekicks can self-stack, ride other players’ sidekicks, form multiplayer towers, use character-specific offsets, and send overflow sidekicks along on foot.
  • NUZLOCKer: Pool-driven sidekick parties, automatic appearance caching, 1-Up additions, and pools larger than ten.
  • POOPer: Sidekicks poop with independently randomized sizes and colors, including applicable special variants, without affecting records.
  • ColorSHIFTer: Match Palette can reproduce animated shifting gradients.
  • MarioFIGHTer: Sidekick swapping avoids disruptive swap hops during 2D battles.
Bug Fixes

  • Fixed sidekicks changing character when their owner changes character.
  • Fixed natural, preset, same-character, and custom palettes spreading between sidekicks.
  • Fixed custom palettes temporarily repainting the next selected character.
  • Fixed ColorSHIFTer gradients becoming stuck during character changes.
  • Fixed grabbed objects, enemies, Bowser, and other held items appearing in every sidekick’s hands.
  • Fixed the real held object being thrown from a sidekick’s position.
  • Fixed sidekick animations eventually freezing into a single frame.
  • Fixed sidekicks briefly displaying the wrong character after swapping.
  • Fixed sidekick swap cycles skipping particular characters.
  • Fixed rapid swapping allowing repeated altitude gain.
  • Fixed numerous sidekick reset Lua errors involving invalid object fields.
  • Fixed unreliable manual resets, including NUZLOCKer-managed sidekicks.
  • Reduced sidekicks becoming permanently lost in pits or outside level boundaries.
  • Reduced late sidekicks zipping ahead of the player or endlessly resetting.
  • Improved formation recovery when the player stops moving.
  • Improved path timing for sidekicks farther back in the formation.
  • Fixed door transitions softlocking when MMX sidekicks were active.
  • Reduced sidekicks spawning inside walls after door transitions.
  • Fixed pause behavior corrupting movement history and formation targets.
  • Fixed the fifth Delta sidekick using the wrong movement delay or failing to jump.
  • Fixed piggyback sidekicks bunching on their owner instead of mounting corresponding sidekicks.
  • Fixed overflow piggyback sidekicks scuttling in sitting poses.
  • Fixed numerous riding offsets for Kirby, Toad, Bowser Jr., Pikachu, MMX characters, and other short models.
  • Fixed sidekick attacks unintentionally hurting distant players.
  • Fixed sidekick removal explosions causing damage.
  • Improved multiplayer visibility and synchronization.

    (note: please update all -er series mods for full compatibility features)

Attachments

  • 20260707-0711-06.9816036.mp4
    8.7 MB
  • Like
Reactions: BeckJack