SaveStates v3.0.0

Adds SaveStates Support to SM64COOPDX!
  • Save up to 4 states with the D-Pad.
  • Hold L and press the matching D-Pad button to load.
  • Each player gets 4 local RAM slots.
  • Named slot-sets persist after restart (pause menu page 2, or /sssave / /ssload).
  • Loading a named set only copies it into RAM — use L+D-Pad afterwards to apply a slot.

Pause menu: Mods > SaveStates
  • Page 1: AutoLoad / AutoHeal / Restore coins, Undo/Redo, Tutorial, Commands
  • Page 2: Manage named saves
  • Pages 3–4: RAM slot info (level, area, act, coins, date)

Commands and local settings:
  • /autoload or /al — AutoLoad the latest slot in the current level/area/act on death
  • /autoheal or /ah — heal after loading
  • /savecoins or /sc — restore coin count on load
  • /undoload /ul /undo — undo last load
  • /redoload /rl /redo — redo last undone load
  • /sssave <name> — save the current 4 slots under a name
  • /ssload <name> — copy a named set into RAM (does not apply)
  • /sslist [page] — list named saves
  • /ssdel <name> — delete a named save
  • /savestate /ss — show slots and settings

Changelog:
  • Full rewrite: save states no longer store C pointers (fixes camera lock, wrong-level collision, freed-pointer crashes).
  • Cross-level load warps first, then applies the state.
  • Named persistent slot-sets added (survive restart).
  • Added Save Coins Option and Undo/Redo load save option
  • Pause menu with Tutorial, Commands, named saves, and slot informations
  • AutoLoad only triggers if a slot exists in the current level/area/act.
  • Options persist between sessions.
  • SM64EX-COOP support dropped (coopdx only).
Author
iZePlayz
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Latest updates

  1. SaveStates v3.1.0

    Changelog: Added Swap save/load — toggle D-Pad save vs L+D-Pad load. Default stays: D-Pad =...