SaveStates v3.0.0
Adds SaveStates Support to SM64COOPDX!
Pause menu: Mods > SaveStates
Commands and local settings:
Changelog:
Adds SaveStates Support to SM64COOPDX!
- Save up to 4 states with the D-Pad.
- Hold L and press the matching D-Pad button to load.
- Each player gets 4 local RAM slots.
- Named slot-sets persist after restart (pause menu page 2, or
/sssave//ssload). - Loading a named set only copies it into RAM — use L+D-Pad afterwards to apply a slot.
Pause menu: Mods > SaveStates
- Page 1: AutoLoad / AutoHeal / Restore coins, Undo/Redo, Tutorial, Commands
- Page 2: Manage named saves
- Pages 3–4: RAM slot info (level, area, act, coins, date)
Commands and local settings:
/autoloador/al— AutoLoad the latest slot in the current level/area/act on death/autohealor/ah— heal after loading/savecoinsor/sc— restore coin count on load/undoload/ul/undo— undo last load/redoload/rl/redo— redo last undone load/sssave<name>— save the current 4 slots under a name/ssload<name>— copy a named set into RAM (does not apply)/sslist[page]— list named saves/ssdel<name>— delete a named save/savestate/ss— show slots and settings
Changelog:
- Full rewrite: save states no longer store C pointers (fixes camera lock, wrong-level collision, freed-pointer crashes).
- Cross-level load warps first, then applies the state.
- Named persistent slot-sets added (survive restart).
- Added Save Coins Option and Undo/Redo load save option
- Pause menu with Tutorial, Commands, named saves, and slot informations
- AutoLoad only triggers if a slot exists in the current level/area/act.
- Options persist between sessions.
- SM64EX-COOP support dropped (coopdx only).