This mod wouldn't be possible without Kaze releasing the Blender file for the map. Here is my modified one for sm64coopdx: Only Up 64 Blender File
The Blender map was recently optimized by going through each object and removing unused textures. The file size has been reduced from 536.5 MB to 186.4 MB!
Only Up 64 Mario Blender File
The Mario model wouldn't be possible without Kaze. Thank you Kaze for permission to use it in this mod: Modified Mario Blender File
Thank you SonicTheHedgeHog64 (originally known as ThePerfectMario64) for post-processing the textures to work correctly.
Warning
Must use Blender 3.2+ with latest Fast64-Gart Edition - NOT mainline fast64 or legacy fast64-coop
Changes
Added Star Model from original ROM Hack (thanks ColbyRayz, Kaze)
Added Mario model from Only Up 64 ROM Hack (thanks SonicTheHedgeHog64)
Fixed some bugged textures (e.g., Vaporeon's eyes, Kakuna's eyes, Koopa flag, end Mario)
Made end Mario recolor off of sm64coopdx part colors (i.e., cap, glove, etc - thanks SonicTheHedgeHog64 for painfully helping with this)
Credits
Kaze and thelegendofzenia for creating the original ROM Hack and giving permission to port the ROM hack and use the custom Mario model.
Cooliokid956 for helping with map backwarping, various other bits to make this all work, and dealing with my Python tendencies (nil not None!!).
SonicTheHedgeHog64 for post-processing the textures to work correctly in the end Mario and helping me with recoloring the end Mario.
ColbyRayz for tracking down map issues (without warping!) to help identify bugged textures and for getting permission and providing the Only Up 64 star model.
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