Directional dialogs now restore properly when mirroring is disabled in the mod menu, instead of resetting everything.
The end credits are now mirrored.
Several optimizations have made the mod process areas over 12 times faster! These include:
Modified displayLists are now cached, so the mod will not process a display list more than once.
Models with culling disabled are now tracked by the extended model ID instead of the vanilla model ID. This prevents models from potentially being inside out.
Replaced manual camera tracking with geo_get_current_camera.
- Fixed "nauseating" (rotating) skyboxes.
- You can toggle the custom skybox via the mod menu.
- Fixed world not being mirrored after a gameover or level restart.
It's a tiny update, but now the mod works with everything that i tested
Changes
The mod now can disable culling in optional displaylists (this fixes the area 2 of the overworld in Last Impact being inside out)
Directional dialogs are now restored to the original when mirroring is toggled off in the mod menu.
The disable_face_culling function now assumes the default RSP geometry mode, provided the geometry mode hasn't been set yet (instead of defaulting to 0). While this doesn't fix anything specific, it's a more appropriate default than 0.
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