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Mirror mode 1.2

It's a tiny update, but now the mod works with everything that i tested :)

Changes
  • The mod now can disable culling in optional displaylists (this fixes the area 2 of the overworld in Last Impact being inside out)
  • Directional dialogs are now restored to the original when mirroring is toggled off in the mod menu.
  • The disable_face_culling function now assumes the default RSP geometry mode, provided the geometry mode hasn't been set yet (instead of defaulting to 0). While this doesn't fix anything specific, it's a more appropriate default than 0.
Little update to address some issues you reported:

Changes:
  • Fixed an issue where the player's model would appear inside-out after changing models
  • Resolved a bug causing mirror room Mario to render inside out
  • Fixed models appearing inside-out when objects changed model IDs
  • Culling is now only disabled when necessary (e.g., during area/level transitions or model changes)