[Hangout] Ace Attorney Courtroom

[Hangout] Ace Attorney Courtroom 3

The map no longer requires MAPi to function, you can use /courtroom to get there

However it is still compatible because MAPi menu is super cool!

New chat triggers

Guilty:
triggers the guilty sound effect
Not Guilty: triggers the guilty sound effect but TWICE!!! (like not guilty instead of just guilty)

might try to add confetti at a later version? maybe

- you can now groundpound the desks to trigger the sfx unlike before

this version also fixes some things
  • music should now loop seamlessly instead of fading out like before (also trimmed the audio files properly so now filesize is around half of what it used to be i think)
  • messages from people outside the courtroom will no longer trigger any courtroom chat events, including music changes / shout sfx and stuff
  • some textures / UVs were corrected

also added a gerson picture on the wall!!!!!! lets go gerson!!
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Reactions: Justice Goober :P
I was playing on this map today and noticed some things I thought I wanted to change

The BGM is now the same for everyone regardless on if you joined before or after a track started playing. (This wasn't the case before, for example, if other people were inside the map playing the "cornered" theme, if you joined afterwards you would have gotten the regular "trial" theme instead until the next time the bgm changed)


ADDED THESE CHAT EVENTS:
  • Eureka
  • Gotcha!
  • Got it!
  • Overruled!
  • Yes!
  • Not so fast!
  • Silence!
All of these only play the shout sfx, also added

Witness Testimony: will play the testimony theme (Allegro version) from the first PW:AA game


also uhhhh added some platforms for short characters to stand on so they dont have to stand on the desks ! and changed some textures, and added a recovery heart inside the level too