This is a larger bug fix update than last time, mainly including changes to "Out of Bounds" detection:
New option in Preferences: Hide Chat While Seeking. This hides any messages from Seekers if you're currently seeking, if you get fed up with people spoiling you.
Bowser cutscenes are now automatically skipped
Bowser can now be talked to after being defeated (allowing access to the ending level in Star Road)
Falling out of the lobby now warps you back instantly
Bob's screenshots are now much more zoomed in
Bob can now hide in the Tall, Tall Mountain slide
Bob can now successfully hide in the Bowser arenas, even if "improved hiding" is enabled
If "improved hiding" is enabled, Bob also will not attempt to hide in Secret Aquarium
If a warp places the player in water, that will be considered the starting point instead of the water's surface (in vanilla, this affects only The Secret Aquarium)
A location is now "about level with" the starting point within 500 units instead of 200
Added several hardcoded out of bounds locations to vanilla:
Beyond the instant warps in the Tall, Tall Mountain slide
Behind the entrance to Eyerok's room
Past the instant warp in WDW, going to town
On top of the grey structure in The Princess's Secret Slide (while not technically OOB, it's annoying to get to so I decided to mark it as such)
Fixed the lobby always being Wing Mario Over The Rainbow unless Auto Select was active
Fixed the entrance to Secret Aquarium being considered out of bounds
Fixed being killed sometimes when viewing screenshots if "BLJs/OOB" was disabled
Fixed issues with the desynced cannons (cannon barrels appearing and sometimes getting stuck inside
Small update to fix some things and add more customizability to Bob:
Added "Auto Hide Settings" to the bottom of the settings menu, which features some old settings related to the auto hide feature, along with these new ones:
Bob Screenshot Count: How many screenshots Bob sends in Screenshot mode. Defaults to Max (sends as many as time allows)
Bob Hint Count: Same as above, but with hints in Hint mode.
Bob Starting Hints: How many hints Bob sends at the start of Hint mode. Defaults to 1.
Fixed Bob giving only 2 hints if the seeking time was set to Infinite.
Fixed auto-hints erroneously labeling Bowser In The Fire Sea as not containing Goombas.
The spawn point hint now refers to the "start point" to make it more clear that it considers the closest floor.
The start point for Dire, Dire Docks is now at the surface of the water instead of in the whirlpool.
This hint won't appear in Wet-Dry World since the start point varies.
The "contains lava or quicksand" hint now refers to "lava or instant quicksand". This is just a wording change- the hint always referred specifically to instant quicksand.
Fixed being able to hide in Castle Grounds while it was blacklisted by entering after picking a spot. Now, the game simply ends.
Fixed Bob being able to hide in certain OOB spots in the castle, even if hiding OOB was disabled.
It's about time! This ancient mod is finally getting a much-needed update. This update includes:
Improved stability: Many changes to make games more stable. It should now be more viable to play this with a full lobby.
New settings: Turn off the skybox, force vanilla cam, and more.
Hints Only mode: Now the "/ Scavenger Hunt" actually makes sense. Provide hints to your fellow players instead.
Auto-Hide: Want to play solo, or sick of players taking pictures of the skybox for the millionth time? Have everyone's favorite blue Bob-Omb, Bob, hide in a random location.
New menu: New menu design that you may recognize from one of my other mods...
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