Flood Expanded

Flood Expanded v2.3.0

Additions​

  • Pause Menu Rework
  • Flood Menu!
  • Several new Birdcam settings
  • More Lobby songs.

Changes​

  • Improved some of Birdcams code. It didn't fix any bugs.
  • Spectator Camera now supports C-Buttons
  • Peanut is much less common now
  • Updated UV scrolling function with new UV-Scroll library by @djoslin0
  • Metal Cap makes you invincible to the flood again
  • Several minor changes to Avalanche Peaks

Bug Fixes​

  • Fixed CTT's rendering issues that came with the release of v1.4
  • Fixed some API oversights.
  • Fixed some bugs that could occur with the Level Limiter feature
  • Fixed UP's transparency on certain textures
  • Fixed Difficulty command

Returning Features​

  • Progression speedrun mode

CTT had to be stripped of its fog. I couldn’t figure out a way of fixing it by keeping the fog, as fixing one problem brought others.
For the next update in a quadrillion years, expect to see a statistics menu, and more lobby songs.

Check out the !resources folder in FE's folder, it contains a reference sheet that might be very helpful to you!
it's kinda outdated and not really needed anymore because of the Flood Menu but we don't talk about that

Bug Fixes​

  • CTT achievement not being claimable
  • /flood modifiers causing script errors

Returning Features​

  • Pressing B while in spectator will increase your movement speed.

Check out the !resources folder in FE's folder, it contains a reference sheet that might be very helpful to you!
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Changes​

  • You can now toggle between the OG Flood Model and the new flood model.
  • v2 Flood model has recieved some major updates.
  • Revamped Level Warping system, this aims to try to iron out bugs with the previous one.
  • First lobby is now Flood Casino.
  • SSL's flood is now water.
  • Flood Model is now 3x bigger.
  • First lobby song is now randomized between 5 different tracks.

Removals​

  • Removed the camera tracking that the flood had in the previous update. I didn't like this at all and i decided to phase it out.

Additions​

  • Added a restart option in the pause menu.
  • You can now press Z with Character Select to access the CS menu in FE's custom pause menu.
  • Added Bomb-Omb Battlefield and gm_construct as new lobby levels.
  • There is now much more flood types that API mods can use.
  • INSANE performance increase. Flood Expanded v2.2.1 is over FIVE TIMES as performant as the previous version

Bug Fixes​

  • May not be a bug fix, but the revamped level system could make the lobby scoreboard work better.
  • When pressing tab, if you were finished, it would display other dead players as also being finished.

Check out the !resources folder in FE's folder, it contains a reference sheet that might be very helpful to you!
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Flood Expanded v2.2.0​


The tHIRD part.

Here are most of the changes present:

Changes​

  • When using the Reds modifier, the marker will track the nearest reds before the flag.
  • Snowman's Lands penguin and blowing snowman objects have been removed, meaning you no longer can be blown off the stage.
  • Presets are now updated to include features that were added in v2.1.0.
  • Names are concatenated in the scoreboards.
  • CTT now has a custom level ID thanks to @AgentX providing me the blend.
  • CTT now has a port of Waluigi Pinball as a nod to the original theme.
  • CTT's wingcap no longer replaces the level music.
  • 21< PSS star should be disabled?
  • Kill table is now ran before the area sync check.
  • King Whomp now gets deleted in the Whomp's Fortress lobby.
  • Flag marker now spins and uses DJUI resolution as opposed to N64 res.
  • Much more rankings!
  • Flag now moves with the boat in Jolly Roger Bay.
  • Commands now have much more descriptions.

Removals​

  • Removed Dire Dire Docks, as it was a mediocre level and generally didn't work well with romhack support.

Additions​

  • More API functions + better romhack support.
  • Flood model is updated to support bigger levels.
  • Vigette is applied when you are underwater.
  • New Avalanche Peaks theme.
  • Win popups.
  • Win rates you can access via the pause menu. These do not get updated when AFK'ing.

Returning Features​

  • Lighting is changed when under the flood.
  • Time Scoreboard.

Bug Fixes​

  • Player time should restart when restarting levels now.
  • Flag hitbox being too tall is fixed.

Other​

  • Mod name was changed to exclude version number. I have a suspicion this is why mod storage doesn't save between versions.

also a very slight performance increase...

v2.2.0 Credits:
@MaiskX3 - Cooked more music!

Check out the !resources folder in FE's folder, it contains a reference sheet that might be very helpful to you!
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Flood Expanded v2.1.0​

The second part.

Here are most of the changes present:

Changes​

  • Modifiers now display dynamically in the command.
  • Joystick controls are now supported in the pause menu.
  • API is larger and has more documentation.
  • Pause menu now displays the version number.
  • UP and FCS now use custom level IDs.
  • Custom SFX now plays in the pause menu.

Removals​

  • Removed the strange High Score system.

Additions​

  • All of the achievements have been filled out.
  • 32 more lobby songs, making a total of 64 lobby songs.
  • New Map "Flood Casino."
  • Flood Rankings. [ Suggested by @TheIncredibleHolc ]
  • More settings in the pause menu.

Returning Features​

  • Voting Menu... or well more like a Voting Level.
  • SL is re-added from base Flood.
  • Reds Modifier.

v2.1.0 Credits:
@djoslin0 - Made some helpful functions.
@EmilyEmmi - Made some of the Voting Level icons.
@ManIsCat2 - Helped with the Voting Level icons.
@MaiskX3 - Cooked more music!

Check out the !resources folder in FE's folder, it contains a reference sheet that might be very helpful to you!
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This is a hotfix to fix achievements.​


  • Fixed some achievements not appearing in menu and generally bugging out.,
  • Added 4 achievements.
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Flood Expanded v2.0.0


This update has been one in the making for quite some time.

  • Full rewrite of almost all code
  • New level "Retro Underground"
  • Achievements
  • Presets
  • Graphical Overhaul
  • Completely revamped lobby
  • New Trollface AI and difficulty settings
  • New camera system "Bird-Camera"
  • Toggle-able HUD features
  • New Pause menu
  • Return of Crystal Slide
  • Flood Escape and the other song have recieved remixes from <@753716295278657617>
  • Secrets [epic]
  • New Flood flag model
    And more that i am completely forgetting here

Thanks to @MaiskX3 and @Blocky for their contributions in this update, MaiskX3 for creating almost ALL of the lobby music, and Blocky for providing me a base to use for the Pause menu.

Once again, thanks to everybody involved pre v2!

Check out the !resources folder in FE's folder, it contains a reference sheet that might be very helpful to you!

Also, [hoping it gets released], much more content will come with v2.1.0

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Flood Expanded v1.5.0!​

This is probably the best update for FE so far, as quite a lot of changes are present here, and I would say its pretty stable! So, here's a list of em all:

image_2024-07-26_010834748.png

Things removed!​

  • Removed Birdslair
  • Removed some unused debug messages present from v1.4.0
  • Removed CS [Crystal Slide]
  • Removed TotWC
  • Removed Unused assets to decrease file size

Things changed!​

  • Compatibility issues present with Coop DX v1 are fixed
  • Trollface's AI has been re-worked and added to
  • Reversed Slide Levels
  • Cleaned up the Menu a bit more [Re-arranged flood speed display]
  • Changed Agent X's Name color in CTT
  • Fixed up SR support a bit more - @MaiskX3

Fixes!​

  • Fixed Marathon Mode
  • Fixed a major oversight in FE's code regarding the Red Coin Modifier
  • Fixed CTT having an issue with the Scoreboard

Additions!​

  • Added a new Config system containing several commands
  • Added a Round-Cooldown command to change the cooldown between levels
  • A new custom level called AP [Avalanche Peaks]
  • Added support for Music Mods/Music Replacements
  • FCS Remake!
  • Added a new PvP Modifier - @MaiskX3
  • Added support for custom trollface replacements
  • Added a VOTING System!!! [This was a massive undertaking for me!]
  • Added a Quick-Start bind for solo FE players [Start + A]
  • New music for UP by @MaiskX3
Keep in mind:
Bugs are likely with the voting system, its not 100% perfect, and if I can fix it more in the future, I'll release it as a v1.5.1 patch.

picture1.PNG

Commands:​

/flood start random
/flood random
/flood modifiers [NSMB, Instakill, Reds, Trollface, PvP]
/flood mapmode [Default, Random, Voting]
/flood difficulty [number between 0-10]
/flood spectator [Normal, Follow]
/flood config [Difficulty, Round-Cooldown, Popups [ true | false ]]
/flood info

Thanks to these people!​

@Cooliokid 956 - For helping out with most of FE's code and his undying patience with me!
@MaiskX3 - For creating some of FE's music.
@TheIncredibleHolc - For bug-testing and helping out with coding the Voting System.
@EmilyEmmi - For allowing me to use her paintings in the Voting menu
@AgentX - For creating Original Flood.

And everyone else involved Pre-v1.5, including Zyaxyl, @EmeraldLockdown, and others.

Flood Expanded2.png



Flood Expanded v1.4.0​


An update to Flood Expanded

  • Readme has more information about modding FE

  • UP's Platforms now have a sound and move differently ( + a rendering fix)

  • FE Has became more optimized with the help of EmeraldLockdown

  • New hud to show each players distance to flags

  • New spectator mode

  • Fixed a bug where warps would still work in levels like in TOTWC

  • Most music now uses a custom ID to preserve original SM64 music

  • New music has been added, and some has been pushed out

  • New speedrun mode

  • Star Road support is partially finished (should be atleast playable now)

  • Trollface's rubber-banding has been decreased

also thanks to EmeraldLockdown and Zyaxyl

Commands ⬇️
/flood start random
/flood random
/flood modifiers [NSMB, Instakill, Reds, Trollface]
/flood mapmode [Default, Random]
/flood difficulty [number between 0-10]
/flood info

If you have NSMB Modifier on
/flood coincount [number]

An update to Flood Expanded​

This is version 1.3.0 of Flood Expanded, i was originally gonna release this on Friday,
but i decided to release it today because of the previous versions i uploaded to this site
being VERY buggy.

Changes!

  • Fixed DDD (Should be fixed, it had a bug where the flood objects wouldn't load in the sub area)

  • Made it so other people can now hear your NSMB item drop sounds

  • Added Popups

  • More and clearer descriptions of commands

  • Modifier table

  • Revamped Level System (thank you so much coolio)

  • Added most of the sub-areas of levels (For example CCM's slide)

  • Red coin gamemode thing (modifier)

  • More Flood effects

  • Cap Blocks are now only visible in GM_CONSTRUCT

  • A new level "Bird's Lair"

  • Trollface. (modifier)

  • Instakill (modifier)

  • A timer on Slide Levels (100 seconds) to stop AFK hosts from softlocking the game essentially
Commands

/flood start random
/flood random
/flood modifiers [NSMB, Instakill, Reds, Trollface]
/flood mapmode [Default, Random]
/flood difficulty [number between 0-10]
/flood info

If you have NSMB Modifier on
/flood coincount [number]
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