DebugTool

DebugTool 1.2.0

Changelog:
  • In multiplayer, stars, flags, cannons, and coin records are sent to every player. The star counter on the HUD updates with them. Lives, position, camera, and freeze stay on your machine.
  • Only the host, or a moderator set with /moderator, can use the tool. Singleplayer is unchanged.
  • The on-screen keyboard follows QWERTY (EN) or QWERTZ (DE). EN is the default, and the choice is saved.
  • Savestates has its own Keep UI Open switch. The Warp switch only affects warps.
  • The open tab and scroll position are restored after a restart or reload.
# DebugTool v1.1.0
Category: Utility

Added a new Savestates tab!
• Save, load, and clear four slots, with location and timestamp info
• Undo/redo loads and manage named slot sets that persist after restarting
• Built-in keyboard for naming sets
• Toggle AutoLoad, AutoHeal, coin restoration, and swapped save/load controls
• Open the SaveStates tutorial and command help directly from the menu
• Scroll buttons now disable when the list cannot scroll further

The Savestates tab requires SaveStates v3.2.0 or newer (SaveStates - History). Enable both mods and restart the game. All other DebugTool features work without SaveStates.

Open the menu with /debugtool or /dt.

You are allowed to modify and release your own version of Debug Tool, including versions made for romhacks, without asking for permission — just clearly state that your release is a modified version of the original **Debug Tool (Also mention the version please) and credit iZePlayz as the original developer.

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