Day Night Cycle DX

Day Night Cycle DX v2.2.2

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  • Added new hook DNC_HOOK_SET_SKYBOX_MODEL
  • Removed some vestigial code
  • Added new fields to the API
  • Fixed minor bugs with the commands
  • Improved the mod menu
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Reactions: HazeX2
  • Credited MaiskX3 for the new night time music.
  • Overhauled night music, it sounds way better than before now
  • Fixed script error when rehosting after running /time sync
  • Made time pause if you're on the act select screen in singleplayer
  • Made /time sync not save the time scale to mod storage
  • Added should_play_night_music and night_music_register to the API
  • Cleaned up code slightly
  • Optimized skybox model system and slightly reduced file size
  • Changed night, sunrise, and sunset tints
  • Introduced ambient lighting tints, making lighting have nicer contrast and better appearance
  • Added an event hook system with 8 hooks
  • Added tons of new API functions with sanity checks as well and constants
  • Fixed bug with night music not starting properly
  • Made skyboxes larger so they have a smaller likelihood of not extending beyond huge level geometry
  • Fixed transparent materials rendering behind the day time skyboxes
  • Fixed skybox fade effect not setting the opacity to 255 when the time is exactly a transition hour (8:00 PM, 9:00 PM, ect)
  • Slightly adjusted night fog color
  • Fixed WDW not being shaded
  • Made Castle Inside lobby and upstairs shaded
  • Made every level have a 3D skybox
  • Fixed original 2D skybox showing during skybox transitions
  • Cleaned up and improved code with sm64coopdx v1.0 changes
  • Added mod menu interface
  • Added option to disable night time music
  • Updated incompatible tags
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Reactions: supermayropros