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Added new hook DNC_HOOK_SET_SKYBOX_MODEL Removed some vestigial code Added new fields to the API Fixed minor bugs with the commands Improved the mod menu
DNC_HOOK_SET_SKYBOX_MODEL
Credited MaiskX3 for the new night time music.
Overhauled night music, it sounds way better than before now Fixed script error when rehosting after running /time sync Made time pause if you're on the act select screen in singleplayer Made /time sync not save the time scale to mod storage Added should_play_night_music and night_music_register to the API Cleaned up code slightly
/time sync
should_play_night_music
night_music_register
Optimized skybox model system and slightly reduced file size Changed night, sunrise, and sunset tints Introduced ambient lighting tints, making lighting have nicer contrast and better appearance Added an event hook system with 8 hooks Added tons of new API functions with sanity checks as well and constants Fixed bug with night music not starting properly Made skyboxes larger so they have a smaller likelihood of not extending beyond huge level geometry Fixed transparent materials rendering behind the day time skyboxes Fixed skybox fade effect not setting the opacity to 255 when the time is exactly a transition hour (8:00 PM, 9:00 PM, ect) Slightly adjusted night fog color Fixed WDW not being shaded Made Castle Inside lobby and upstairs shaded Made every level have a 3D skybox Fixed original 2D skybox showing during skybox transitions Cleaned up and improved code with sm64coopdx v1.0 changes Added mod menu interface Added option to disable night time music Updated incompatible tags