[CS] Super Mario World

[CS] Super Mario World 0.5.5

Reviews 4.44 star(s) 30 reviews

Anyone else experiencing a game freeze when you try to jump? Ive been unable to play due to this issue
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please if is bug report dont use rating, also have you tried disabling some mods?
This is a great mod! It's creative, charming, and well polished! My only criticism is that the slopes that let you walk on walls is kinda busted. I understand it for SMW Mario, but for characters that have another moveset or just the sm64 moveset, it kinda takes the fun out of ledge grabbing and double jumping to get to high places the way it was originally intended. If there was another update past the powerups and whatever stuff you have working on (which I'm super excited to see!) I'd say just let SMW Mario have the slopes and turn them off for other characters (or maybe a menu option)
Probably the best character mod ever!
Very good, but theres missing some powers, but i love it, but theres missing some powers, but sides of that, is really fun to play with him!..
but theres missin--
so fucking peak
I really like this mod, its very cool but I found and issue, When beating the 3rd Bowser as Big Mario after Mario lands from the sky, the game softlocks because Mario never does the looking around and raising his hand animation. Btw could you make a version without the moveset and one without the moveset and without the animations?
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If I removed the moves and animation it wouldn't be smw Mario but just a normal dynos.
I'm working to fix bugs in the new update
This is awesome! Though can you pls pls pls pls pls pls pls pls add Luigi? Cuz my bro loves Luigi so anyways this mod is awesome!
Fun mod…but I can’t find SMW Mario in the character select or the cheats menu but I did get a lot of features from it, I think
TIS' VERY mario!!!! (world)
Great, kinda weird when you are used to the normal sm64 movement. But it's definitely out of the ordinary from most SM64 characters due to it's custom moveset being a replica of SMW's.
W mod, do you think that for an update, for romhack compatibility that you can place a limited amount of springs (3 for example) that you can summon with a button or something? it would make smw mario better for romhacks.
Can you PLEASE try to implement ground pounding? thanks!
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There is no ground pound In super Mario world, you can use spinjump to defeat enemies like womp as ground pound
the mod seems peak but for some reason, when i put it on the mod carpet and go to the game and open the CS menu, it just does not appear, idk why this happen, how i can fix it? (also, it doesnt send any script problem message or smth like that) (also, yes, i have the latest ver of the CS)
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Be sure you enabled the mod correctly, you can see it by seeing if there are the triangle Blocks. Be also sure you aren't sorting Cs characters by category (Press L and R to change category in the cs menu)
love it but can you make just a small mario CS i just like to use it
Honestly, for the few moments I played it, its very professionally made, even for a demo, I assume certain impossible sections will be fixed when the "power-ups" section is complete. Cape Feather over Wing Cap seems kind of expected, but i wonder if there will be a replace for the Metal Cap since theres no use for it besides underwater wind sections (to my assumption, i haven't gotten that far.). Overall, a great mod, I can imagine seeing this take shape in a great way!
As a Super Mario 64 Speedrunner and someone passionate about Super Mario World [My First Video Game], I would like to say that the current progress on this mod is absolutely fantastic. This mod does an excellent job in translating the SNES moveset from 2D to 3D. The physics took a little time to get used to, but still handled fairly well- albeit a tiny bit slippery in some places like downward slopes. Momentum plays a pretty big part in this and i found myself slipping off ledges often when trying to instinctively jump to stifle my speed but its still very fun to control. I currently have attempted a full completion of the game using this moveset and so far have only found a few stars that are unobtainable [as of v0.5.5 / on 7/25/25] - reaching 116 out of 120 stars.
The model is pretty faithful to the original sprite art and its initial color values, which is a nice treat. I smiled from ear-to-ear hearing the classic Boss Cleared jingle upon defeating Bowser and seeing the iconic Peace Sign Mario throws up. Being able to completely scoop up Bowser and just punt him into the explosives genuinely caught me by surprise and caused me to burst out laughing.
I couldn't seem to change the color palette however, it wouldn't function despite the prompt being available in the recent version of the Character Select mod; I also noticed that when trying to return to the title screen or rehost a lobby with different mods that the game would sometimes hard-crash and close entirely without providing an error message. Alongside these, i encountered 3 other smaller issues. One with getting Mips to spawn the stars after catching him in the castle- as i had to drop him on a sharp enough slope to trigger the star spawn cutscene. The second is getting Crazy Boxes to drop coins when thrown against something. And the third is that in-level warp spots did not seem to work.
Beyond these few things, I am quite satisfied with the quality of the mod and I am looking forward to seeing how the power-ups will be implemented. Its apparent that this project had a lot of work and passion put into it and i eagerly await its next update alongside more works by the creator in the future.
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So far, i was able to collect all but 4 stars:

• Tower of the Wing Cap - 8 reds: Inability to take flight with wing cap, which i assume will be patched in later updates with inclusion of Cape Feather (i assume)
• Mario Wings over the Rainbow - 8 Reds: For the same reason as above.
• Hazy Maze Cave - Navigating the Toxic Maze: Unable to get enough speed/height to make the jump from the ground up to the ledge where the star is located. Could be fixed with adding another crescent block.
• Wet-Dry World - Secrets in the Shallows & Sky: 4/5 are accessible but the one hidden behind the box is unreachable due to a lack of a pushing animation for Mario.
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Notes for things i'd love to potentially see in this mod in the future:

• Full implementation of the 4 Power-ups from SMW. (Mushroom, Fire Flower, Cape Feather, Starman)
• Color Palette compatibility for custom color values.
• Luigi model with additional option for Super Mario World Advanced physics (Luigi with slipperier handling, but higher and Floatier jump).
• Physics alteration that makes Mario swim faster if he's holding an object while in the water.
• Physics addition where holding the jump button down when landing on an enemy bounces you higher in the air.
• Slight Physics tweak to increase Mario's aerial mobility, including when leaping off of poles. to fit more in line with the original game.
• Aesthetic addition of replacing the Bowser Key model with the Orb. [from the Sunken Ghost Ship]
• Potential inclusion of more interactable objects scattered about in levels (respawnable Boxes/Shells), including other objects from SMW; such as Purple Breakable Blocks, Springboard, P-Balloon, P-Switches, and/or the Key.
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Hii, thanks for playng and thank you for this review! I wanted to inform you that the Recolorable Costume is an alt can be chosen pressing right on the character select
even for a demo this is so cool and it for sure leaves a interesting challenge,tho i realized how this moveset makes the wingcap kinda useless,i kinda wonder if the other powerups(like replacing the wingcap for the cape feather) would be fitting for how limited the moveset is for Mario 64's environments,other then that,this Character mod is so well done and interesting and im excited for when it is fully finished!
Fixed my issue! Such a great mod! Looking forward to seeing more content!
How intall it correctly?
When I put it in, it says character not found and at the top it says "smw have script errors"
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Hi hi, for fixing this open coop go in `Options > Misc > Open AppData` and delete the character select you find in there
I love this mod! It's a very interesting idea and the way it's used is pretty good.
If I would ever suggest something, is turning wing-cap into the cape power-up, a nice way of making wing-cap work with SMW Mario while making it still different. But again, it's just a funny suggestion!