[CS] Super Mario World

[CS] Super Mario World 0.5.5

Reviews 4.44 star(s) 30 reviews

Its probably the best CS I've seen :D
I feel like the Wing Cap could be replaced with the Cape🤔
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Hi, since this is a pre-release I haven't added powerups yet. But don't worry, are coming! (I written it in the description tho..)
Amazing mod, highly recommended even though its unfinished and has many glitches
I made a doc to write down bugs and glitches i discover and some other stuff: https://docs.google.com/document/d/17TbvMHnTZk1ybknBIbcCPYNWnIWyH2eaP-jdkGH64HE/edit?tab=t.0
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Thank you! As my first moveset mod this does have the few bugs I expected to have! Now that I know what they are I can fix them :D
after going through and messing around, i admit this is amazing! i love the smw references, movesets, and sounds! however there are some glitches and problems that bring it down and ill list em (Ik this is still pre release, just pointing em out)
-wing cap does not work
-spin on enemies does not give a coin
-spinning on bob ombs causes them to not respawn
-you can spin midair indefinitely after spinning on a piranha plant (problably the respawn thing)
-cant get to the aquarium, rainbow ride, and other places
-the win cutscene is pretty long (do like the implementation tho)
-you can spin on bowser's corpse
-100 coin stars softlock you (only checked this for bob because i didnt feel like doing a whole run with this guy tbh)
i may have missed some, if i discover more ill let people know
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Wing cap isn't supported to work since smw Mario doesn't have wing cap.
Spin jump on enemies gives coins? I didn't knew that.
Enemies not respawning after spinjumping on them is a thing I knew already, I just didn't knew how to make it not happen.
About getting to those two levels I actually forgotten about those sorry.
About the win cutscene I could add a shorter option.
The 100 coins star softlock is fixable, probably going to make a update to fix that
So far my only issue is getting soft locked when collecting a 100 Coin star, but other than that this is a pretty good mod. :)
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hi hi! i just released an bugfix update that fixes that!
Absolute freaking cinema
I have not played with this mod for very long, so I can only give some basic thoughts. I think its very novel that you've managed to get this working at all, and for this I will not knock the result, however I did run into a couple of somewhat annoying things I noticed a few stars in. Prior to getting into the castle I messed around in the courtyard and noticed that air control is really stiff, I presume this will be touched upon later as I've seen in other comments so I wont dwell. The real inconvenience is that if you have your stars set to keep you in a level upon collection, you will be soft locked and be forced to close the window, I would greatly appreciate some sort of accommodation for this, tho I am aware that the victory animation is meant to invoke SMW's own. I may come back with more thoughts at a later time as this is an early demo, but I do hope you continue to improve this as the experiment is interesting!
What can i say. this is just an exelent mod from modeling to moveset. it just feels amazing visually and the way you control it. i just love this so muchh x3
This is overall a fantastic beta! I'm sure the final product will be even better! Here's some things I'd like to see in the future:
- His air control is very stiff, Moreso than SMB1. I'm guessing you haven't touched that part yet, as it feels similar to base SM64 Mario's air control, but it's more polarizing for SMW Mario because he doesn't have any abilities he can use mid-air to compensate for it.
- SMW has a physics quirk that no other 2D Mario game has, where if you keep holding the jump button as you fall, you'll fall slightly slower than if you were to let go of the jump button. I feel like this, in addition to better air control, would go a long way towards helping him complete stages that he would normally struggle with.
- I think it'd be really cool to replace the Wing Cap with SMW's Cape Feather powerup, especially if you made it so that the Cape isn't on a time limit like the Wing Cap normally is, but rather is only lost if you take damage while equipped with it. You could even make it carry over through level transitions if you wanted to!
- Currently, there's not P-Speed like in SMW. SMW had a P-Meter just like SMB3, but it was hidden from the player as it wasn't as important to that game, only being used to determine when Mario should start running with his arms out, and be able to start flight with the Cape via a Jump (along with speeding up, of course). I highly suggest that, if you do end up replacing the Wing Cap with the Cape Feather, you implement a P-Speed mechanic as well, because otherwise it'd be too easy to activate the flight
- His animations feel a bit stiff. I understand you were probably just trying to go for sprite accuracy, which is great, but don't be afraid to stretch out his limbs a bit in his animations, even if it sacrifices accuracy! As long as the general vibe of the animations on the model are the same as the original sprites, that's all that matters.
- This is a kinda small thing, but I think it'd be cool to include default color options based off of SMW's Fire Mario, Luigi, and Fire Luigi palettes, because while they technically are possible to recreate with the recolorable version, the outline colors won't be entirely accurate.

Also, a couple bugs I noticed:
- His skidding animation faces the opposite way it should be facing
- Small Mario's hair isn't recolorable like it is on Big Mario
- I noticed that his Spin Jump currently has a set height no matter how long you press the button. Normally, in SMW, you can control how high it goes just like the normal jump, but it's always lower than jumping normally
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Thanks for the review!
I should have studied more smw to replicate better the physics like the falling speed, the spin jump height was a issue I had while coding, so I made it like that (will be reworked in the next update)
About the palette, I was considering adding Luigi, not only being a recolor but having his own different models (in the next update)
Still in the next update powerups will replace the caps! Wing cap as the caps powerup, metal will be fire flower and the invisibility cap will be the star (this one with timing) and you will be able to take them in any level after collecting, like you said. Of course powerups run out after getting hit.
Thanks again. :)
even good but it doesn't work
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Be sure you installed it correctly
Peak mod