Hiii!! After switching between working and not working on this mod for some months, the final update of this mod is here!
Some mayor additions and changes has been made, these being:

  • Graffiti Art for Boshi has finally been added after very long! made by YoshiBoi, i think it does look very cool
  • Alternate palettes based by Super Mario RPG were added to the mod too! these being "Toy", "Cloud" and "Bandit"!
  • The normal and extra moves have been merged again, this time, now Boshi only has the ground pound jump and not the ground pound cancel to balance the moveset and not make it kind of op like it was before
  • Boshi's voice lines have been readjusted
  • Dynamic Lives Icon support has been added!

Some changes to the model have been made too, which shouls make this the definitive verrsion of the model, such as:
  • Boshi's collar is now recoloreable! This remplaces the glasses recolorability, which barely changed the color of them and were barely noticeable too
  • Issues with Boshi's shading when blinking and his shoes have been fixed

There will not be anymore updates after this one, working on this mod has been really hard at times, but i'm very glad i've been able to release this final update, soo, enjoy!!
Hello! After a while, i've finally managed to release the other half of the last update from a couple of days ago, yipee!
This update adds really big changes related to Boshi's model; The model has been decompiled and revamped thanks to @WBmarioo !
With this, many needed additions and improvements were able to be made (like better recolorability, caps, eye states, etc.)
We worked very hard on this update, i hope everyone enjoys it!
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Hi, there was a small error with the EM version that showed a script error because of me forgetting to change the name of a file, and as a result, Boshi's model didn't show, sorry for that :(
Hi guys, i feel like this mod is currently on hiatus and on development hell right now, so i decided to release a small update.
This small update adds some small balance changes, a new icon for Boshi based on Yoshi's Icon from Extra Characters (thanks to @JillyJane ), and most importantly, now there's 2 versions of the mod, one is as accurate to Extra Character's Yoshi (while still having the modified physics and Flutter Jump), and the other one having the extra moves like the Ground Pound Jump or the Ground Pound Cancel.
i hope everyone enjoys this 'mini-update' : )
Hello! I've been working on this update for a while, and i was also planning on adding more stuff, but i couldn't for many reasons, that will come in version 1.5 though.

Anyways, this update adds many new stuff for Boshi's moveset! some of these additions include a Ground Pound Cancel and a Ground Pound Jump, buffs to Boshi's character stats (like speed or jump height, everything going to 0.95 now), and also being able to flutter jump after pretty much every jump action as possible now! that includes stuff like Wall Jumping, Jumping out of water or jumping while burning, etc!

I worked a lot on this update, so, enjoy it!

Attachments

  • Super Mario 64 Coop Deluxe v1.3.1 2025-05-26 22-47-46.mp4
    10.7 MB
Hi, this new (and really big update) adds a new moveset to Boshi!
This moveset is the same moveset that Yoshi has in the Extra Characters mod, except Boshi has some changes compared to Yoshi and Mario's moveset!
Boshi has a slighty lower jump and he's slightly slower than Mario, but he has a also 6 frame longer flutter jump with a little more height than what Yoshi has, since well, Yoshi and Boshi are kind of a Mario/Wario situation, other changes were also made but the mentioned ones are the most revelant
Outside of that, credits were added to the mod!
Thanks to @xLuigiGamerx for the moveset!
Hi, after almost one month of releasing the Boshi CS pack, I decided to release a little update that fixes and changes some things related to Boshi's recolorability!

Changelog:
Boshi's Teeth are now recoloreable, sharing recoloreability with the Gloves slot now.
Fixed Boshi's Metal recolorability being wrong, as Metal recolorability was shared with the Emblem slot, instead of the Cap slot.
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