CoopWare

CoopWare v1.2

Reviews 4.92 star(s) 11 reviews

EmilyEmmi consistently puts out amazing top-quality mods and hit this one out of the park! Amazing fun, very well polished!
It's clear to see why this is so consistently featured on this here website - that ol' TF2Ware/RBLXWare feel is captured perfectly in (and subjectively elevated by) the universally-known Mario 64 engine! I've only played with 3 players max so far, but thanks to it's variously versatile play modes, it always delivers the goods no matter how big or small your team is, as microgames will adjust to fit. I'll pick out Through the Ringer, Bumper Balls and Chest in Time as my top three, in that order.

Of course, there's still a few nitpicks to crank through:
SPEED: Tricky as it'd be to implement (and the areas where it's improvised do it neatly), the fact that the whole engine doesn't speed up with the microgames can really bite at times.... especially in So Long!!! and Chest in Time, and to a lesser extent in Red Coin Hunt and Which Cap?. (i know to groundpound in the latter now)
CANNON EVENT: The first two levels have all scenarioes balanced, but Lvl3 curates a major disprecancy between the hillside (easy), the distant rock (decently hard), and the rock right underneath (basically cryptic). I get it's the only one where every cannon is an official placement, but I won't mind you taking liberties to align their toughness.
PUSHEE PENGUINS: The boss battle best suited to co-operation, yet I still pick two issues out:
#1: The timer only showing in the last moments can feel unfair to those who didn't expect it - somethin' visible all throughout could help, such as... rising water?
#2: After taking damage, the power meter obstructs the top middle. Please relocate it if possible.
Still eked 5 stars outta me despite the flaws, for the mod's still a masterpiece. :3

I have a whole myriad of other suggestions and microgame concepts alike, some of which I could post into the discussions tab, or attempt creating with a crew of my own....
ok i don't know who made the mod but i have some feedback:
Single Star. for some reason playing Classic with only this enabled makes you do SSL for eternity but Free Play cycles you through SSL, WF, and BITDW. I would have liked to see Behind Chain Chomps Gate or Shoot Into The Wild Blue or even Wallkicks Will Work in here but you only got the three stages as far as i know.
Platformer: while yeah I guess using Rainbow Ride is a good way to easily do this but why not more levels? or even custom levels? like i know this is supposed to be like WarioWare where you have a short amount of time to do a minigame but you could literally make obstacle courses and it would still be fun. I mean it is called "Platformer" and not "Jump 2 or 3 Times"
Red Coin Hunt: good idea, you did it pretty well but I suggest finding 3 small levels and then hiding 8 red coins around the map. for example, Whomps Fortress is pretty small and you could definitly have a section in the water or something where theres 2 red coins but you spawn at the whomps or something.
Logs and Pound: ok so i actually read this wrong multiple times and it wasnt till i went to read its description that i learnt the objective wasn't to run around the posts like you would for 100 coins but instead to ground pound them a single time. i already feel most speedrunners are going to make the same mistake, read "round" instead of "pound", and constantly die to this.
Through The Ringer: so this is the one where you have to fly through the air and through rings. pretty good so far. but i assume most people are going to NOT be playing this alone so i can already imagine someone ground pounding people and then everyone dies. unless you have a solution for this already, i don't think this minigame is suited for multiplayer.
Overall Statement: great mod! just please make the objective text more obvious. i can't tell you how many tetris games i lost because i had no idea how many lines i needed
EmilyEmmi
EmilyEmmi
Single Star: You might only have Level 3 enabled, check the starting level. For multiplayer purposes, it'd have to be a star that's pure platforming, so Chain Chomp's Gate won't work.
Platformer: Yeah, more levels probably would be nice
Red Coin Hunt: Same thing
Logs and Pound: I don't think I've seen anyone make that mistake more than once. Based on your other statements, I think you have your DJUI scale really low or something and that's making the text too small to read.
Through the Ringer: The way multiplayer mode works is that 70% of players have to win the minigame by default. In large player counts, this means a few people can fail and still win. You also don't interact with each other, so you won't get in each other's way.
Regarding overall statement: Like I said, I think you have the DJUI scale really low. Not only does the text fade in from the center, but it's constantly displayed at the top of the screen.
Prolly the best mod for this game along with Flood +
The quality of this mod is off the charts. You need to download this.
My new favorite gamemode
AWESOME KEEP GOING LIKE THAT
This mod is very good and varied, it was an honor to be a beta tester for this mod unintentionally.
Super cool!!!
Best freakin mod ever 10/10
Very Fun