Additions
Added a tip informing players who join a server that they can check the mod's menu for more information about the mod.
Added unique movesets for Mario, Toad and Waluigi. That's right, the mod finally has movesets (Luigi's and Wario's movesets aren't finished yet)! I hope you enjoy the ones I've made

Added a "Unique Character Movesets" toggle to the mod's menu.
Added a "Show Current Character's Moveset" button to the mod's menu, which displays your current character's moveset.
Changes
Text/Code
Renamed the mod's name to "Character Movesets (Explosive Flavour)"
Changed the color of "(Explosive Flavour)" to reddish gray.
Changed the mod's description.
Renamed "You're currently using
__'s physics/stats" to "Your character has been detected as __" in the character physics, stats, and moveset text.
Ajusted almost every text.
Moved all text coloring to the lang file.
Changed Toad's, Wario's and Waluigi's text colors to use the same hex colors their color palettes use.
Optimized the code and removed some unnecessary parts from it.
Character Physics/Stats
Luigi now jumps slightly lower, his Max Speed has been nerfed from High to Medium and his Acceleration has been buffed from Very Low to Low.
Toad now accelerates slightly slower and his Swim Speed has been nerfed from Very High to Low.
Wario now accelerates slightly faster, is slightly lighter, his Max Speed has been buffed from Medium to High and his Acceleration has been nerfed from Low to Very Low.
Waluigi now jumps slightly lower, accelerates slightly slower, decelerates slightly faster and his Swim Speed has been buffed to Very High.
Physics/Stats System
Corrected the vanilla Max Speed reference value from 31 to 32.
Max Speed now affects the actions "Long Jump" and "Dive" speed only when the player is moving fast enough either forward or backward, instead of whenever the player has positive speed or moving backward fast enough.
The speed of the actions "Sideflip" and "Burning Jump" now scales with the character's Max Speed physic/stat.
Slopes now have a limit on how much they can reduce the player's Acceleration.
Acceleration now also affects the player's horizontal speed when moving backward.
Slightly adjusted how much the Acceleration stat affects the player's speed.
Players can now over-accelerate in midair, just like with vanilla physics.
Steep slopes now slow down characters with above-average Acceleration instead of slippery surfaces and icy terrain.
Added a limit to how much negative Acceleration can reduce the player's speed.
Characters with below-average Deceleration can now decelerate on slippery and icy terrain, but they do so very slowly.
Characters with above-average Deceleration no longer instantly start walking when turning around. Instead, they exit the "Finish Turning Around" action faster.
Jump Height now only affects the jump actions vertical speed if you enter one while going up.
Reduced the speed loss to Wall Kicks for characters with above-average Jump Height, and increased the speed boost for characters with below-average Jump Height.
The "Water Jump" action is no longer affected by Jump Height.
The action "Flying Triple Jump" is now affected by Jump Height.
Weight now affects the player's sinking/rising speed underwater.
Weight now has a smaller effect on the player's vertical speed when taking knockback underwater.
Weight now has a greater effect on the fall distance required to take fall damage and on vertical speed during the "Water Plunge" action.
The "Getting Blown" and "Death Exit" actions are no longer affected by Weight.
Weight now has a smaller effect on the player's vertical speed when using Wing Cap's flutter.
Many more actions are now affected by Weight and the mod's Acceleration system, including Long Jump, Dive and Ground Pound.
Fixes
Fixed Toad's physics/stats information.
Fixed Waluigi's Weight being set to Very Low instead of Low.
Fixed characters getting stuck while jumping on rising platforms.
Fixed Weight knockback speed not taking effect during certain midair knockback actions.
Fixed light-weight characters being launched REALLY far when hit by another player.
Fixed slippery, flat surfaces also slowing down characters with above-average Acceleration.
Fixed characters with below-average Max Speed needing the same speed you have to dive while midair.