This mod adds different physics (or stats, if you prefer) to Luigi, Toad, Wario and Waluigi! The mod also changes how maximum speed, acceleration and slopes interact compared to vanilla SM64 physics.
But that's not all! Each character also have a unique moveset (including Mario), giving each of them new abilities and a different gameplay style!
Let´s start talking about the diferrent PHYSICS/STATS:
Maxium Speed:
Mario:
Physics:
Max Speed: Medium | Acceleration: Medium | Deceleration: Medium
Jump Height: Medium | Swim Speed: Medium | Weight: Medium
Moveset:
Spin Jump: (Replaces Double/Triple Jump) Press B during a Spin Jump to do a Spin Jump Dash.
Handstand: (Replaces Long Jump) Hold Z while handstanding to stay in that position. Press A on the ground to jump, or in midair to perform an Out-Handstand Jump or fly with the Wing Cap.
Dolphin Dive: Replaces Dive for a more vertical version of it.
Luigi:
Physics:
Max Speed: Medium | Accel: Low | Decel: Very Low
Jump Height: Very High | Swim Speed: High | Weight: Low
Moveset:
Doesn't have a entirely done one for now!
Scuttle: Hold A midair to slow your descent. Can only be used in certain midair actions
Nerfs / Passives: Luigi can't use Dive and turns more slowly on the ground (NERFS).
Toad:
Physics:
Max Speed: Very High | Accel: Very High | Decel: Low
Jump Height: Very Low | Swim Speed: Low | Weight: Very Low
Moveset:
Rollout Dash: Replaces Dive for a horizontal speed boost.
Midair Sideflip: Press A in midair while holding backward and moving forward to perform a Midair Sideflip. Toad can perform another midair jump after the Midair Sideflip by pressing A with the Wing Cap to fly.
Agile Ground Pound: A Ground Pound upgrade, Starts faster and Toad can move a bit during the Ground Pound.
Nerfs / Passives: Toad can't use Double/Triple Jump or Backflip and is more fragile (NERFS), but he can run on water for a limited amount of time.
Wario:
Physics:
Max Speed: High | Accel: Very Low | Decel: Very High
Jump Height: Low | Swim Speed: High | Weight: Very High
Moveset:
Doesn't have a entirely done one for now!
Shoulder Bash: Wario quickly dashes forwards, placing his shoulder forward as to charge what's towards him.
Nerfs / Passives: Wario can't use Double/Triple Jump or Long Jump (NERFS), but he is more resistant and can hold objects with ease.
Waluigi:
Physics:
Max Speed: Low | Accel: High | Decel: High
Jump Height: High | Swim Speed: Very High | Weight: Low
Moveset:
Flying Slide Kick: Replaces Dive for a Flying Slide Kick. Hit a wall, breakable box, or small enemy during a Flying Slide Kick to perform a Slide Kick Bounce.
Twirl Pound: (Replaces Ground Pound). Idk how to really explain this but it's like a Ground Pound but it acts like a freefall that has a higher grav and bounce off walls.
Quick Roll: Press B after landing from a Twirl Pound or while sliding after a Flying Slide Kick to do a Quick Roll.
Nerfs / Passives: Waluigi can't Long Jump or Wall Kick (NERFS), but he has better midair control.
You can also see each character physics/stats and moveset and what each physic/stat do in the mod´s menu! Also if you're the host you can toggle nerfs.
(Pause → Press R → Mod Menu → Character Movesets (Explosive Flavour) [WIP])
Let me know if you find any bugs or have a suggestion!
(Also, sorry if I suck at explaining stuff and I'll add some demostration videos later.)
But that's not all! Each character also have a unique moveset (including Mario), giving each of them new abilities and a different gameplay style!
Let´s start talking about the diferrent PHYSICS/STATS:
Maxium Speed:
- Determines the maximum speed your character can reach through normal acceleration.
- Affects Long Jumping, Diving and Sidefliping speed.
- Is affected by slopes.
- Determines how quickly your character gains speed.
- Is affected by slopes.
- Determines how quickly your character slows down while braking or turning around.
- Characters with high deceleration starts running more faster after turning around.
- Determines how high your character jumps.
- Lower jump heights provide more horizontal speed during Wall Kicks, while higher jump heights trade some horizontal speed for extra height.
- Determines how fast your character swims.
- NOTE: This does not affects how fast your character turns while swimming.
- Affects gravity while falling.
- Determines how strongly your character is launched by knockbacks.
Mario:
Physics:
Max Speed: Medium | Acceleration: Medium | Deceleration: Medium
Jump Height: Medium | Swim Speed: Medium | Weight: Medium
Moveset:
Spin Jump: (Replaces Double/Triple Jump) Press B during a Spin Jump to do a Spin Jump Dash.
Handstand: (Replaces Long Jump) Hold Z while handstanding to stay in that position. Press A on the ground to jump, or in midair to perform an Out-Handstand Jump or fly with the Wing Cap.
Dolphin Dive: Replaces Dive for a more vertical version of it.
Luigi:
Physics:
Max Speed: Medium | Accel: Low | Decel: Very Low
Jump Height: Very High | Swim Speed: High | Weight: Low
Moveset:
Doesn't have a entirely done one for now!
Scuttle: Hold A midair to slow your descent. Can only be used in certain midair actions
Nerfs / Passives: Luigi can't use Dive and turns more slowly on the ground (NERFS).
Toad:
Physics:
Max Speed: Very High | Accel: Very High | Decel: Low
Jump Height: Very Low | Swim Speed: Low | Weight: Very Low
Moveset:
Rollout Dash: Replaces Dive for a horizontal speed boost.
Midair Sideflip: Press A in midair while holding backward and moving forward to perform a Midair Sideflip. Toad can perform another midair jump after the Midair Sideflip by pressing A with the Wing Cap to fly.
Agile Ground Pound: A Ground Pound upgrade, Starts faster and Toad can move a bit during the Ground Pound.
Nerfs / Passives: Toad can't use Double/Triple Jump or Backflip and is more fragile (NERFS), but he can run on water for a limited amount of time.
Wario:
Physics:
Max Speed: High | Accel: Very Low | Decel: Very High
Jump Height: Low | Swim Speed: High | Weight: Very High
Moveset:
Doesn't have a entirely done one for now!
Shoulder Bash: Wario quickly dashes forwards, placing his shoulder forward as to charge what's towards him.
Nerfs / Passives: Wario can't use Double/Triple Jump or Long Jump (NERFS), but he is more resistant and can hold objects with ease.
Waluigi:
Physics:
Max Speed: Low | Accel: High | Decel: High
Jump Height: High | Swim Speed: Very High | Weight: Low
Moveset:
Flying Slide Kick: Replaces Dive for a Flying Slide Kick. Hit a wall, breakable box, or small enemy during a Flying Slide Kick to perform a Slide Kick Bounce.
Twirl Pound: (Replaces Ground Pound). Idk how to really explain this but it's like a Ground Pound but it acts like a freefall that has a higher grav and bounce off walls.
Quick Roll: Press B after landing from a Twirl Pound or while sliding after a Flying Slide Kick to do a Quick Roll.
Nerfs / Passives: Waluigi can't Long Jump or Wall Kick (NERFS), but he has better midair control.
You can also see each character physics/stats and moveset and what each physic/stat do in the mod´s menu! Also if you're the host you can toggle nerfs.
(Pause → Press R → Mod Menu → Character Movesets (Explosive Flavour) [WIP])
Let me know if you find any bugs or have a suggestion!
(Also, sorry if I suck at explaining stuff and I'll add some demostration videos later.)