CHEATS!!!What do you mean, a other mod connected to OMM or a cheat?
CHEATS!!!What do you mean, a other mod connected to OMM or a cheat?
But how i apply the infinite cappy bounces?exactly
One might say "Just pretend you can't use it" but it's still cheating nonetheless unless it's allowed for some reasonThe spin button is overpowered. Hold it down and you can jump super high from a standing-still position, and you can even jump up steep slopes. It's fun to play around with, but it's definitely cheating.
There's no way I could convince a game full of people to promise not to use that feature.One might say "Just pretend you can't use it" but it's still cheating nonetheless unless it's allowed for some reason
therefore i agree to some extent
Yeah, I want it to be modular (divide it into Odyssey HUD mod, Non-Stop Mod, etc)people say omm sucks. i dont think it sucks tbh. but i want an mod. that adds just the camera and nothing else
There’s no way to remove it because I looked at the code and it was completely written in machine language (aka binary)There's no way I could convince a game full of people to promise not to use that feature.
Honestly, I just want the responsive controls and the wall slide. I don't need a new HUD, I don't need Cappy, and I certainly don't need a spin button. And I want to be able to host a game with these features without giving people access to anything "cheaty."Yeah, I want it to be modular (divide it into Odyssey HUD mod, Non-Stop Mod, etc)
That can't be true. You're trolling me.There’s no way to remove it because I looked at the code and it was completely written in machine language (aka binary)
First of all, every person has their own choice of features they wanna get out of this mod as modular features.Honestly, I just want the responsive controls and the wall slide. I don't need a new HUD, I don't need Cappy, and I certainly don't need a spin button. And I want to be able to host a game with these features without giving people access to anything "cheaty."
That can't be true. You're trolling me.
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Oh, gosh, you're right. I didn't even know that was possible!
I figured that out long time ago, man. Thanks for answering, though.USE X
This. OMM straight up bricks a lot of characters. What I really want is an Odyssey Mario for CS, that way if I want to use cappy I can select Odyssey Mario without needing to exit the session.Tbh something I wish was if there was a way to have this Odyssey moveset be less intrusive of character movesets. Sometimes I feel like OMM makes certain characters, like a handful of characters in Extra Characters+ for example, worse. It makes Birdo feel better with OMM, but for several like Sonic, Daisy, etc., makes them worse. Also if there was a way to have certain UI elements appear or toggled would be nice too, like I really love the other things OMM adds such as having every 'act' be combined into a single level and a star tracker per level, but in some cases like Sonic for EC+, since his health is dependent on coins, I wish I can have just the health UI toggle back to the classic to perhaps get that ring counter back.
How do I do that? I had the same bug you mentioned before with the fortress. And I really like the QoL such as star progression, real time level update and cap improvements, but I wanted to play with other characters without Odysey moveset. (Megaman X with cappy and other moves is really weird.)So since I can't edit my review I'll say it here. I figured out you CAN actually use the QoL features that come with this mod with other moveset mods. You just have to edit the files to remove the incompatibility tag, then turn off all of the moveset/movement related settings in the mod's menu and it works fine from my experience. The stars work fine, ect.