--add your custom voicelines to sm64coopdx by adding the .ogg file to the sound folder and adding the file name to the CUSTOM_VOICETABLE table
--example: [CHAR_SOUND_OKEY_DOKEY] = 'your file.ogg',--Selecting a Character
_G.CUSTOM_VOICETABLE = {
[CHAR_SOUND_OKEY_DOKEY] = 'modern-sonic-ok.ogg',--Selecting a Character
[CHAR_SOUND_LETS_A_GO] = 'modern-sonic-ok.ogg',--Starting a level
[CHAR_SOUND_PUNCH_YAH] = 'modern-sonic-yah.ogg',--first punch line
[CHAR_SOUND_PUNCH_WAH] = 'modern-sonic-yah-2.ogg',--second punch line
[CHAR_SOUND_WAH2] = 'modern-sonic-yah.ogg',--Throwing a heavy object
[CHAR_SOUND_PUNCH_HOO] = 'modern-sonic-wuh.ogg',--Kick line
[CHAR_SOUND_YAH_WAH_HOO] = 'modern-sonic-hup.ogg',--first jump line (For VAs, You must do a YAH sound, a WAH sound and a HOO sound, seperated in their own file)
[CHAR_SOUND_HOOHOO] = 'modern-sonic-hah.ogg',--second jump line
[CHAR_SOUND_YAHOO_WAHA_YIPPEE] = 'modern-sonic-so-long-sucker.ogg',--triple jump line (For VAs, You must do a YAHOO sound, a WAHA sound and a YIPEE sound, seperated in their own file)
[CHAR_SOUND_UH] = 'modern-sonic-scream.ogg',--Failing a wallkick/grabbing a ledge
[CHAR_SOUND_UH2] = 'modern-sonic-hup.ogg',--Jumping up a ledge (pressing A)
[CHAR_SOUND_UH2_2] = 'modern-sonic-oof.ogg',--landing a long jump
[CHAR_SOUND_HAHA] = 'modern-sonic-yah.ogg',--posing after backwards jump
[CHAR_SOUND_YAHOO] = 'modern-sonic-woohoo.ogg',--Long jump
[CHAR_SOUND_DOH] = 'modern-sonic-oof.ogg', --bouncing against a wall when long jump or diving
[CHAR_SOUND_WHOA] = 'modern-sonic-oof.ogg',--Grabbing a ledge
[CHAR_SOUND_EEUH] = 'modern-sonic-hup.ogg',--climbing a ledge slowly (pressign up)
[CHAR_SOUND_WAAAOOOW] = 'modern-sonic-scream.ogg',--Mario falling a great height
[CHAR_SOUND_TWIRL_BOUNCE] = 'modern-sonic-woohoo.ogg',--When bouncing on an enemy that makes mario spin jump
[CHAR_SOUND_GROUND_POUND_WAH] = 'modern-sonic-hup.ogg',--used when Mario finishes his ground pound animation (his flip) and descends, not when he lands or when the button is pressed
[CHAR_SOUND_HRMM] = 'modern-sonic-hup.ogg',--Grabbing something heavy (king bob omb for example)
[CHAR_SOUND_HERE_WE_GO] = 'modern-sonic-ok.ogg',--Putting a power up cap on or a star
[CHAR_SOUND_SO_LONGA_BOWSER] = 'modern-sonic-aw-yeah.ogg',--Mario throwing Bowser
[CHAR_SOUND_OOOF] = 'modern-sonic-oof.ogg',--being pushed by a bully
[CHAR_SOUND_OOOF2] = 'modern-sonic-ow2.ogg',--landing after bouncing against a wall, landing after being ejected from a painting
[CHAR_SOUND_ATTACKED] = 'modern-sonic-ow.ogg',--Mario being hit
[CHAR_SOUND_PANTING] = 'modern-sonic-oof-low-energy.ogg',--low hp idle line
[CHAR_SOUND_PANTING_COLD] = 'modern-sonic-cough.ogg',--instead of sleeping, mario shivers in a cold level
[CHAR_SOUND_ON_FIRE] = 'modern-sonic-burning.ogg',--Mario getting hit by a fire attack and running around on fire
[CHAR_SOUND_SNORING1] = 'modern-sonic-snore.ogg',--Mario snoring when the sleeping anim is left too long
[CHAR_SOUND_SNORING2] = 'modern-sonic-snore-2.ogg',--Mario snoring when the sleeping anim is left too long
[CHAR_SOUND_SNORING3] = 'modern-sonic-snore-3.ogg',--Mario sleeping and thinking of italian dishes (first two in the array are snoring1 and 2, third one is the pasta dream)
[CHAR_SOUND_COUGHING1] = 'modern-sonic-cough.ogg',--hazy maze cave gas makes mario coughs
[CHAR_SOUND_COUGHING2] = 'modern-sonic-cough-2.ogg',--hazy maze cave gas makes mario coughs
[CHAR_SOUND_COUGHING3] = 'modern-sonic-cough-3.ogg',--hazy maze cave gas makes mario coughs
[CHAR_SOUND_DROWNING] = 'modern-sonic-drowning.ogg',--dying underwater
[CHAR_SOUND_DYING]= 'modern-sonic-ow.ogg',--Mario dying in most circumstances
[CHAR_SOUND_IMA_TIRED] = 'modern-sonic-huff.ogg',--Mario when idle too long, just before starting to doze off
[CHAR_SOUND_YAWNING] = 'modern-sonic-yawn.ogg',--Mario yawning before starting his dozing anim
[CHAR_SOUND_MAMA_MIA] = 'modern-sonic-aw-man.ogg',--When mario is ejected from a painting when losing a life, they say this line
}