[CS] Triple Baka Pack

[CS] Triple Baka Pack v4.02

You can make a Backup of your MODS and Dynos, just make sure to update the Triple baka and Character select mods (Delete this Two mods and add them again) before starting a new game, you can also check if another mod is responsible for this problem (deactivate them all and reactivate them one by one).

One more thing: Are you playing on Android? If so, then it's a port issue. For some reason, it's not detecting the 1.15.1 Character Select update. I have the same problem on my Android, but the PC version works perfectly.
I'm on PC, using the Windows OpenGL version.
 
I'm on PC, using the Windows OpenGL version.
The only thing I can think of is to try to check if character select was updated correctly (on the mods screen check if when selecting it it says 1.15.1) another way to check if it worked is if when selecting Miku or another of the characters their animation works correctly, if it has not been updated try the options that I told you before, I had the same problem and that was the solution, you could also try using the DirectX version (I use the Linux version since I installed the game on an old laptop that I had, so I do not know if the OpenGL version affects the Mod in any way)
 
The only thing I can think of is to try to check if character select was updated correctly (on the mods screen check if when selecting it it says 1.15.1) another way to check if it worked is if when selecting Miku or another of the characters their animation works correctly, if it has not been updated try the options that I told you before, I had the same problem and that was the solution, you could also try using the DirectX version (I use the Linux version since I installed the game on an old laptop that I had, so I do not know if the OpenGL version affects the Mod in any way)
No matter where I download, it apparently won't give me Character Select version 1.15.1
 
No matter where I download, it apparently won't give me Character Select version 1.15.1
Yeah, I've been reading reviews about Character Select, and it seems like a lot of people are having the same problem. Sometimes it works, sometimes it doesn't. Have you tried using the DirectX version? Maybe this version will work.
 
Tried with DirectX, still nothing. I'm giving up for now.

God, I wish there was an auto-updater for this game and its mods...
 
Tried with DirectX, still nothing. I'm giving up for now.

God, I wish there was an auto-updater for this game and its mods...
Sorry to hear that, maybe the next Character Select update will fix these issues, at least the mod is usable even with problem.
 
I'm trying to use the mod on version 1.2.1.1 of SM64 ex-coopdx and it doesn't work
 
Sorry if this is a dumb question but how exactly do I use the custom preset palettes shown in the trailer? IS there a separate on the fly palette changer mod I need to use or is it something for CS 1.16
 
Sorry if this is a dumb question but how exactly do I use the custom preset palettes shown in the trailer? IS there a separate on the fly palette changer mod I need to use or is it something for CS 1.16
While in the Character Select menu, select the character you want to use (Miku/Teto/Neru) and press the button you have configured for "Y".

Only the base models (those not associated with any specific song) have alternative color palettes; the others will use any color palette you have created.
 
Hii creator of this mod, I'm just wondering, will you make even more vocaloid skins in the future? Like Luka and/or Kaito , or are they gonna be only a different color palette for Neru 'til the end of times?

migu.jpg
 
Using Odyssey Mario Moveset's improved power-ups option seems to make the custom mount of the wing cap invisible. Does anyone know if there's a way to fix this?
 
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I recently noticed a few errors with this mod.

1. The triple baka skins get completely messed up in the mirror room (not sure if this also happens with DirectX)

2. Not sure if this is intentional but after completeing a level the characters look down after exiting the painting with dynamic eyes enabled

(i'm using both sm64coopdx 1.3.2 and character select 1.15.1)
 
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