Hey!
I'm trying to create my first character model. Things went not great, the workflow with the weirdly rotated models are a pain (any better solution?), but I made the model work in the game and looked good. But there were some missing features. Metal version for example. I copied and pasted the metal model, moved the bones around, etc...
Not sure if that or something else caused the issue but when I use my character model, the whole world's Z-depth is wrong. Objects behind the walls are visible, the character is also in front of the world, the shadow under the character is not hidden by the character, it's visible like if it was in front too. So Z-depth issues. Wrong drawing order. I use a few cutout shaders, but before, it wasn't an issue. So I am clueless what caused it.
If I change my character to something else, the issue immediately gets fixed. Going back to my character and it appears again.
Also in Blender, when I export the model, it rotates 90 degrees. I always need to correct it but it rotates the heads and other things, maybe I messed up something with the template so I'll try to use an untouched template and redo the thing... but I still am clueless about the Z-depth thing.
I'm trying to create my first character model. Things went not great, the workflow with the weirdly rotated models are a pain (any better solution?), but I made the model work in the game and looked good. But there were some missing features. Metal version for example. I copied and pasted the metal model, moved the bones around, etc...
Not sure if that or something else caused the issue but when I use my character model, the whole world's Z-depth is wrong. Objects behind the walls are visible, the character is also in front of the world, the shadow under the character is not hidden by the character, it's visible like if it was in front too. So Z-depth issues. Wrong drawing order. I use a few cutout shaders, but before, it wasn't an issue. So I am clueless what caused it.
If I change my character to something else, the issue immediately gets fixed. Going back to my character and it appears again.
Also in Blender, when I export the model, it rotates 90 degrees. I always need to correct it but it rotates the heads and other things, maybe I messed up something with the template so I'll try to use an untouched template and redo the thing... but I still am clueless about the Z-depth thing.