Hey guys, I'm a new modder trying to make a custom map for the first time! I've done my best to read existing posts in this forum to get started and I currently have Blender 3.5 set up with Fast64.
I have almost no experience with Blender so I wanted to just start off by exporting Blender's default scene of a cube (pictured below). I can see that it wants me to specify the folder of the decomp and choose a level to overwrite. However, I know that it's possible, based on looking at other custom map mods, to register an entirely custom level in sm64coopdx by calling
EDIT: Just learned I wasn't understanding the distinction between courses and levels. I now see that some of these custom maps are registering themselves as levels under
I have almost no experience with Blender so I wanted to just start off by exporting Blender's default scene of a cube (pictured below). I can see that it wants me to specify the folder of the decomp and choose a level to overwrite. However, I know that it's possible, based on looking at other custom map mods, to register an entirely custom level in sm64coopdx by calling
level_register
and having a .lvl
file in the levels
folder of your mod. My question is, what settings should I choose here to export the right data I need to register this scene as a custom level?
Don't double post! Use that edit button! Post automatically merged:
EDIT: Just learned I wasn't understanding the distinction between courses and levels. I now see that some of these custom maps are registering themselves as levels under
COURSE_NONE
. However I'm still not sure what exactly to put into the SM64 Level Exporter
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