Trying to basically make my own version of a Peppino moveset, and this is legit all I have for the mach run right now (this is ran on
For whatever reason, the game seems to be capping Mario's speed at a certain point when running on the ground. The moment I jump, slide, do literally anything This doesn't seem to be the case for anyone else I see on YouTube, and it's certainly not the case for the Sonic mod. I'm just kind of at a loss right now. Can anyone give any suggestions on how to fix this?
mario_update
)function update_mach_level(m)
if (m.input & INPUT_ZERO_MOVEMENT ~= 0) then return end
if m.forwardVel < MACH_MAX then
mario_set_forward_vel(m, approach_f32(m.forwardVel, MACH_MAX, 3, 3))
else
mario_set_forward_vel(m, MACH_MAX)
end
end
For whatever reason, the game seems to be capping Mario's speed at a certain point when running on the ground. The moment I jump, slide, do literally anything This doesn't seem to be the case for anyone else I see on YouTube, and it's certainly not the case for the Sonic mod. I'm just kind of at a loss right now. Can anyone give any suggestions on how to fix this?