Hey guys, just wondering - are any debugging methods provided with the Co-Op DX
Many thanks : )
.lua
definitions beyond log_to_console()
? In particular, I'd really like to visualize a vec3f
in world space as though a line drawn to the screen, but I'm not finding any methods for this right now. Should a method like this not exist, is there a method for drawing pixels directly to the screen that I can leverage for a debug API of my own?Many thanks : )