well... here they are the many fixes of the game
Changes:
- Disabled DynOS compression again to prevent any jank (Agent X)
- Made script warnings only show up once to prevent it being annoying (Agent X)
- Made deleting other save slots while hosting possible (Agent X)
- Improved and touched up the first person camera (Agent X)
- Made trees on Free Camera cylboarded again (Agent X)
- Changed metal cap color back to the cap color (Agent X)
- Extended CoopNet/Discord mod list description length (Agent X)
- Made mods strip hex codes when doing sorting (Agent X)
- Made rainbow header text not cut off as quickly (Agent X)
- Hid old lobbies not on sm64coopdx (Agent X)
- Changed Nametags back to using the cap color (Agent X)
- Disabled lobby join buttons that have mismatching versions (Agent X)
- Improved Spanish translation (supahfox)
- Improved Portuguese translation (Mechstreme)
- Made some changes to frame delaying to hopefully fix some frame timing inconsistencies (Isaac)
- Made the press Z to toggle cap text show on palette editor (Isaac)
- Hid the press Z to toggle cap text when in an incompatible action (Isaac)
- Disabled vanilla demos for now to prevent some jank (Agent X)
Fixes:
- Fixed Linux compilation (Agent X)
- Fixed rules panel (Agent X)
- Fixed macOS compilation (EmeraldLockdown)
- Fixed wiggler crash (Agent X)
- Fixed player palette export crash (Agent X)
- Fixed chatbox message length (Agent X)
- Fixed pausing in certain cases (Agent X)
- Fixed snowman cap (Agent X)
- Fixed disabling background sound on the main menu (Agent X)
- Fixed intro cutscene playing on the main menu (Agent X)
- Fixed some inputs remaining when returning to the main menu, hopefully (Agent X)
- Fixed incorrectly shaded particle (Agent X)
- Fixed players bouncing on non existent players when entering a level in an airborne action
- Fixed refresh button on the rom hacks panel going to mods panel (Agent X)
- Fixed frequent crash with update_menu_level (Agent X)
- Fixed issues with models' shading using the EMBLEM slot (Agent X)
- Fixed small bug with update popup (Agent X)
- Fixed scrolling texture crash (theclashingfritz)
- Fixed DJUI base crash (Agent X)
- Fixed convert_skybox.py tool on Linux (Agent X)
- Fixed cap model on the ground not updating (Agent X)
- Fixed pause menu duplication and spamming (Isaac)
- Fixed one player losing their cap and causing everyone else to also lose their cap (Isaac)
- Fixed code ensuring cap in hand does not happen with the player menu (Isaac)
- Fixed a Miniaudio bug where only one instance of sample can play at a time (Isaac)
- Fixed destroying Miniaudio samples and streams causing memory corruption and crashes (Isaac)
Lua API Changes:
- Undeprecated env region functions (Agent X)
- Undeprecated network_discord_id_from_local_index() and restored its full functionality (Agent X)
- Made -- pausable: true by default (Agent X)
- Exposed get_mario_cap_flag() (Agent X)
- Added gFirstPersonCamera.forcePitch and gFirstPersonCamera.forceYaw (Agent X)
- Made it so mods can't tamper with important ModAudio fields (Isaac)
Total constants: 3956
Total functions: 1651
Total structs: 84
Total fields: 2043
Mod Changes:
- Updated [CS] Extra Characters (Agent X, AngelicMiracles)
- Added palettes to [CS] VL-Tone & Cjes Luigi (AngelicMiracles)
- Updated the example mods on the repo (Mechstreme)
- Updated Day Night Cycle DX to v2.2.1 (Agent X)
- Fixed Cheats mod checkboxes enabling the wrong cheats (HatchlingByHeart)
(i got it from github)
well... if i update... is it gonna overwrite my mods?