How do I turn the geo.inc.c geo_header.h and model.inc.c files into .bin for a Player model mod?

Dr. Smol

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Jun 23, 2024
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Using the Coop DX version of fast64 I exported my custom mario model but only have those 3 files instead of the .bin needed for character mods. What should I do to remedy this? My discord is also dr.smol if you would like to talk further there
 
Put these three files in a folder, then put that folder in a named folder in dynos/packs, so for example i want to export a peach model, i will click export, and name the folder with geo.inc.c + etc "Assets" and put that folder in dynos/packs in a folder named "Peach" then start the game.
Then you start the game then your model will generated by the game using those three files and now you can check it in the dynos menu.
 

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