So I'm making this mod for Mario 64 where it uses the Scientist from Half Life as the model. The model successfully exports via Blender but when I try enabling it as a Dynos pack in game, the game just closes. No errors, no popups, nothing. It just closes immediately. I'm wondering if it's due to some of the textures being "Large Textures" and the fact that I just checked the checkbox and didn't make a Large Texture Mesh for them. Anyway, how can I fix this issue? And if it's related to needing to make a Large Texture Mesh, how do I do that? Also if this helps at all, I'm using the mario.blend preset from fast64. I haven't tried the coop-deluxe character template yet because it seems a lot different than what I'm used to. And I have also made other mods using what I already use and they work with no issues.
Update: I fixed it. It was due to the textures being large (despite me having the Large Texture checkbox fixed). I just scaled the textures down so they weren't considered large and it worked. It's not too big of a deal bc you can hardly tell the difference in quality so this works for me.
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Update: I fixed it. It was due to the textures being large (despite me having the Large Texture checkbox fixed). I just scaled the textures down so they weren't considered large and it worked. It's not too big of a deal bc you can hardly tell the difference in quality so this works for me.
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