Custom character issue?

PrismS774

Newbie
Oct 1, 2024
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So I've been trying to put a custom model in Coopdx, and I've been able to export the armature geolayout from Blender, but no matter how many times I open the game, my folder won't be built into a .bin file (I've been trying to use GitHub - coop-deluxe/character-template: A character Template of Mario that allows more possibilities of what's possible. Created for Super Mario 64 PC Port, specifically for Coop Deluxe! This template also works for sm64ex-coop. as a reference guide). Is there another way I can do this or something I am doing wrong?
 
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The armature needs to be exported into the sm64coopdx/mods/character_mod/actors directory. And make sure theirs nothing else other than the folder you're trying to make a .bin for. Then run the game and it will make the bin file
 
Thank you so much. For some reason, I don't have a folder called character mod in my mods folder. Do I need to download this and where can I do so?
 
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No need to download, just make the a new folders in your directory yourself so that the whole file path of sm64coopdx/mods/character_mod/actors exists
 
Oh, ok. Thanks!
I made the folder, but it's still not being built. And yes, there is nothing else in the actors folder. So what now? Do I have to leave the game running for a certain amount of time?
 
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It should be done building once you get to the main menu so let me try to clarify.
1. Create this file path if you haven't already "sm64coopdx\mods\character_mod\actors"
2. Place your export (The one with the geo.inc.c file and such) from blender via Fast64 to that directory, should be something like this "sm64coopdx\mods\character_mod\actors\characterName"
3. Run the coop mod usually until it hits main menu.
4. Bin file should now be built and ready to use "sm64coopdx\mods\character_mod\actors\characterName_geo.bin"
 
This one, right? (This isn't my actual Blender, it's just an example)
68747470733a2f2f692e696d6775722e636f6d2f783273683368652e706e67
 
The one that I have gotten to work looks more like the one mentioned here
 

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