From: eeliottheking
In Climb Attack, players race to climb as high as possible on a randomly generated tower by strategically placing blocks. The goal is to outclimb your opponents and reach the highest point before the time runs out. The player who climbs the highest wins the round!
This mod introduces a block-building mechanic inspired by Minecraft, allowing players to construct their way up the tower using a limited number of blocks. Players must carefully manage their block resources and plan their ascent while avoiding obstacles and competing against other climbers.
Key Features:
- Random tower generation: Each round, a new tower is procedurally generated, ensuring a fresh and challenging experience every time.
- Block building: Use the Y button to place blocks and create your path upwards. Punching or kicking blocks will refund your block count.
WARNING: This mode has a LOT of objects! Do not play with 16 players! Do not play with 10 players with max settings for the tower! You will get lag! If you experience desynch due to lag, issue /round restart to try and resolve the issue!
Chat Commands (for server host):
- /round restart: Force the current round to restart and initiate a new cleanup round.
- /set-num-boxes (number): Set the number of boxes to spawn for the tower (default: 100).
- /set-match-duration (number): Set the duration of each match in seconds (default: 90).
- /set-box-vertical-range (number): Set the vertical spawn range for boxes in box units (default: 50).
- /set-box-horizontal-range (number): Set the horizontal spawn range for boxes in box units (default: 5).
- /set-player-boxes (number): Set the maximum number of blocks each player can place (default: 10).
Credits:
Creator: eeliottheking
Music by Eric Matyas - www.soundimage.org
Map (Roblox Baseplate) by beardenthusiast
Minecraft mod by zKevin
Special thanks to all the publicly available mods on the GitHub repository for providing valuable information and resources!
Todo List:
-Improve Lag
-Find a better way to detect breaking blocks
-Remove color tags from names
-Find a better way to clear the map
In Climb Attack, players race to climb as high as possible on a randomly generated tower by strategically placing blocks. The goal is to outclimb your opponents and reach the highest point before the time runs out. The player who climbs the highest wins the round!
This mod introduces a block-building mechanic inspired by Minecraft, allowing players to construct their way up the tower using a limited number of blocks. Players must carefully manage their block resources and plan their ascent while avoiding obstacles and competing against other climbers.
Key Features:
- Random tower generation: Each round, a new tower is procedurally generated, ensuring a fresh and challenging experience every time.
- Block building: Use the Y button to place blocks and create your path upwards. Punching or kicking blocks will refund your block count.
WARNING: This mode has a LOT of objects! Do not play with 16 players! Do not play with 10 players with max settings for the tower! You will get lag! If you experience desynch due to lag, issue /round restart to try and resolve the issue!
Chat Commands (for server host):
- /round restart: Force the current round to restart and initiate a new cleanup round.
- /set-num-boxes (number): Set the number of boxes to spawn for the tower (default: 100).
- /set-match-duration (number): Set the duration of each match in seconds (default: 90).
- /set-box-vertical-range (number): Set the vertical spawn range for boxes in box units (default: 50).
- /set-box-horizontal-range (number): Set the horizontal spawn range for boxes in box units (default: 5).
- /set-player-boxes (number): Set the maximum number of blocks each player can place (default: 10).
Credits:
Creator: eeliottheking
Music by Eric Matyas - www.soundimage.org
Map (Roblox Baseplate) by beardenthusiast
Minecraft mod by zKevin
Special thanks to all the publicly available mods on the GitHub repository for providing valuable information and resources!
Todo List:
-Improve Lag
-Find a better way to detect breaking blocks
-Remove color tags from names
-Find a better way to clear the map