Hello, I'm here to apply to be given the 'Modder' status so that I can both archive a very simple mod I made for the old mod site and for potential investment in future mods given my own personal renewed interest in doing so as of late.
Anyway, the mod I want to archive is extremely simple, its a Lua tweak called 'Remove BLJ' that does exactly as it says on the tin. I whipped it up in about 5 minutes a few months back to prevent public hosted servers of vanilla SM64 from skipping over every star past the 2nd Bowser fight. This behaviour seems to be an odd habit amongst a broad sweep of the playerbase at least for EX-CoOp.
The mod itself in it's entirity you can find as a code block below:
I hope that you will consider archiving this mod simple as it may be because frankly I think it's kind of crazy this isn't a server config option in the base builds of DX-CoOp.
Anyway, the mod I want to archive is extremely simple, its a Lua tweak called 'Remove BLJ' that does exactly as it says on the tin. I whipped it up in about 5 minutes a few months back to prevent public hosted servers of vanilla SM64 from skipping over every star past the 2nd Bowser fight. This behaviour seems to be an odd habit amongst a broad sweep of the playerbase at least for EX-CoOp.
The mod itself in it's entirity you can find as a code block below:
Code:
-- name: No BLJs
-- description: Quick edit of Sunk's 'BLJ Anywhere' .lua script to have the exact opposite effect and prevent BLJs altogether.
function blj(m)
if (m.action == ACT_LONG_JUMP) and
(m.controller.buttonDown & Z_TRIG) ~= 0 and
m.forwardVel < -15 then
m.forwardVel = -15;
end
end
hook_event(HOOK_BEFORE_MARIO_UPDATE, blj)
I hope that you will consider archiving this mod simple as it may be because frankly I think it's kind of crazy this isn't a server config option in the base builds of DX-CoOp.