TL;DR
I've done a lot of digging into how coins work in the SM64 Decomp source and largely deduced how the interaction between Mario and coins works. I've made a behaviour that sets a hitbox to replicate this, and I can prove the hitbox works already with obj_check_hitbox_overlap(), however for...
DOWNLOAD THE SOURCE FOR THIS POST HERE
TL;DR
My .lua moveset edit has wildly different behaviour between a server with only one player present and a server with multiple players present. I'm quite sure the reason is that I don't understand peer-to-peer network topology very well, but I need a...
local function checkSend(m)
if(m.playerIndex == 0 and (m.controller.buttonPressed & A_BUTTON ~=0)) then
network_send(true,{sig="testSig",msg="you have received my packet"})
end
end
local function checkReceive(packet)
log_to_console("well SOMETHING was sent")...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.