VIDEOGRAPHer 1.0
VIDEOGRAPHer transforms one player into a dedicated multiplayer camera operator, allowing another player to experience SM64CoopDX directly through the cameraman’s synchronized viewpoint. It is designed for machinima, cinematic gameplay, event coverage, streamed competitions...
Allows you to configure the game's Field of View in either the Mod Menu or via Chat Command.
Should be fully compatible with other mods that change the game's FOV, Report bugs via the Alternative support URL!
the idea is basically a mod that makes the camera follow a fixed path so it's basically a free hands mode for the camera, something like a blend between normal view and action view camera modes in castlevania 64 that provides pre adjusted camera angles for platforming that don't require...
I was playing Mario 3D World with friends and was wondering how Mario 64 would be cool with a shared camera like 3D World for couch play. Or normal online play idk.
(also though all the players have to keep the current level synced whenever someone loads a new area so people dont get left...
ive been trying out drench game but since im still new to sm64 i wanted to know what a easy camera is cuz trying to control mario mixed with the weird camera is getting annoying
So, to start, I am using a plugged in Gamepad to play Coop64, which is connected to Steam and has all of its inputs set up properly. The issue is below, and I will post a picture of my camera settings as well.
When I'm using the Analog 64 camera, I can zoom in and look up and down in First...
A bunch of people have been upset about a recent change to camera behavior in custom levels (more specifically, any level that uses the "Rom Hack" camera mode). You can fix this issue without this mod by simply toggling "Invert X" in your "Camera" options (see image). But since not everyone...
Controls
Up/Down/Left/Right to move the camera
C-Stick to turn the camera
A/Z to move the camera up and down
R/L for zooming in and out
B to toggle mouse turning
Commands
freecam (toggles FreeCamera)
freecam_mspd [NUMBER] (sets the camera's movement speed)
freecam_tspd [NUMBER] (sets the...
TL;DR
I want to add a cutscene int to my .lua that isn't present in vanilla SM64. After adding the cutscene, I want to start the cutscene from .lua, I want player input to still work during the cutscene, I want the cutscene to remain focused on some Object in the game world, and then I want the...
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