I tried to add an idle animation to my CS character for when you are selecting them in the menu but instead of showing up in the menu, it shows up only when climbing onto a platform.
I've been trying all day to fix it and nothing has worked so far
(sorry idk why I can't post images)
-- Spanish version
-- Version español
Necesito ayuda para crear animaciones para un mod de conjunto de movimientos. Las preguntas son las siguientes:
¿Qué programa para hacer los modelos (y animar) se recomienda para una tarjeta gráfica del 2006? (para ser más específico, es una...
The titles explain itself basically. The spaz effect gained by tilting the original SM64 cartridge or by using a specific cheat code on an emulator is now available as a mod for coopdx! (Yay)
Credits go entirely to @Wall_E20 for writing the code. Huge thanks to them for helping me make this...
Replaces the ground pound animation with an animation of Mario doing the fall that jack black does in the A Minecraft Movie trailers.
For sounds, there's two options in the mod menu. You can choose to have Jack Black's COMIN' IN HOT! or COMIN' IN HOT! done in a Mario voice by Key's Artworks...
Hey! so im interested in modding this game (mostly char-select and custom move-set mods), but I have like no experience at all on how to get it to work. are there any tutorials that exist for rigging, animating and stuff for coop deluxe/mario 64 specifically? thanks in advance for your responses!
Since I'll be out of my home for a few days and be unable to work on anything, I decided to give you all a small sample of what I've been working on.
This mod changes a bunch of Mario's animations to give the game a bit of a different feel, as well as make a couple of extra changes to him...
In the same spirit as my earlier thread about Lua movesets (Custom Lua Moveset - Where To Start?), I'm looking for guidance on where to start with custom meshes and animations loaded through Lua.
The difference between this thread and the last one is that, to my knowledge, the tools to write...
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