The shell moveset integration with Koops gives me an error (i.e. the koopa shell just displays the error model) when I only have the TTYD partners enabled. If I enable the N64 ones it's fine, but I have too many characters as it is. Is there a fix?
EDIT: nvm. I tried a fix, then refreshing it...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.