Made ocean sky (e.g. Castle Grounds) tint less green
Made below clouds (e.g. Whomp's Fortress) tint cool instead of warm
Made spooky sky (Big Boo's Haunt) tint brighter
Made green sky (Bowser in the Dark World) tint greener
Made above clouds sky (Jolly Roger Bay) tint greener
Added secret slide...
This looks low effort which should already be enough to say no, but there is also a metric ton of copyrighed ROM assets in here as well, which is a big no no as well.
This mod tints your environment lighting based on the skybox, level, or region. It's a simple concept, but I think the results speak for themselves. Enjoy!
Once again optimized file size to make the mod even smaller and more compact
Made the aurora slightly darker
Opened up Dire, Dire Docks area 2 to not have a fade to dark roof
Fixed some API functions
Added weather tinting to Wet Dry World, Big Boo's Haunt, and Bowser in the Sky. They all look...
Made time display on the cake screen properly hide thanks to sm64coopdx v1.1
Added an option to sync sunrise/sunset times to real life
Made night music slightly quieter
Added new night music for inside castle, slide, and cave
Added new hook DNC_HOOK_SUN_TIMES_CHANGED
Simplified the code in some...
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