After some research, I could only come up with one thing are happening
You need to update xcode command line tools
Otherwise id need to get on my computer so i could do this more efficently
open a terminal window and type ‘cd ~/Downloads/sm64coopdx‘, once in there, out your eom in if you haven’t and run ‘gmake OSX_BUILD=1’, then it should run fine.
yes homebrew may not maintain macOS Mojave. I’d still give it a shot though. If it fails, you can post compilation errors here, and I’ll try to assist as best as I can : )
Also don’t know about the wine thing, seems pretty bizarre though
The macOS Binary is compiled on a newer version of macOS, and doesn't support older versions, as you have observed, however you can still compile it manually. Follow this guide to compile it manually for macOS.
For the error you reported here, be sure to try both the OpenGL and directx version...
I'm unsure of where the directory is on linux, however try looking in ~/.local/share/sm64coopdx and putting your rom there if a folder exists, although I'm unsure of where it would be on linux.
I do not believe this is possible. If you have the actual folder the .bin file was generated from, you may be able to get it into fast64, however I am not aware of how to do that. Doing it from a .bin file is not possible though.
There are already switch ports of Mario 64, so it would take some work (I doubt it being a plan for coopdx), but it is possible, zero clue about the ps vista. Ideally the console you want to port it to would have a network connection, and thats the main thing it needs.
Russia players have previously stated that they need to use a vpn to reliably connect to coopnet, so you could try that. I'm not sure if there is a ban or not, someone with more knowledge on the subject would need to ask that.
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