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  1. EmeraldLockdown

    Deleting unwanted mods on MacBook

    Open finder, and in the menu bar, hit "Go," then hit "Go to Folder". Once you do that, copy and paste this in: ~/Library/Application Support/sm64ex-coop/ That should work, if it doesn't, you can try checking the app file, going to Contents/MacOS, then opening up the mods folder, and handling...
  2. EmeraldLockdown

    ComputerAxe's Broken W.I.Ps

    When you were asking for suggestions, I expected the code to be pretty horrendous, but it's really not that bad! Here are some recommendations, however generally these can be pretty subjective. The first thing I noticed is with `cmd_active`, you're making it snake case (which pretty much means...
  3. EmeraldLockdown

    Deleting unwanted mods on MacBook

    The directory for the mods on macos is "~/Library/Application Support/sm64ex-coop/mods/" You should be able to delete your mods there : )
  4. EmeraldLockdown

    Chilly's Knicknacks - Next stop: Goldenrod City

    YOOOO!!! That’s looks DOPE
  5. EmeraldLockdown

    Chilly's Knicknacks - Next stop: Goldenrod City

    I can’t wait for the next map, bitforts was already fire, and from the images I can tell this won’t disappoint : D.
  6. EmeraldLockdown

    green screen ?

    See this issue on coopdx's github page.
  7. EmeraldLockdown

    Is it possible to import geo.bin files into Blender?

    No, you cannot import .bin files into blender.
  8. EmeraldLockdown

    Detect when player attacks an enemy?

    Interesting. I wouldn't know then, if you want to know what I'm looking at, I'm looking at the interact_bounce_top function in line 1842 in src/game/interaction.c in the sm64ex-coop developer repo (coopdx is the same for this stuff here). You can go and take a lookt at it, and maybe you can find...
  9. EmeraldLockdown

    Detect when player attacks an enemy?

    Good question, they're the exact same. INTERACT_BOUNCE_TOP2 isn't used in the vanilla game though, it's unused, so I shouldn't have mentioned it Well you see, this gets complicated extremely fast. A simple(r) way for INTERACT_BOUNCE_TOP would be to get the interaction via local interaction =...
  10. EmeraldLockdown

    Detect when player attacks an enemy?

    Coins and stars are simple, you can use the HOOK_ON_INTERACT hook. This hook takes in the mario state that interacted, the object mario interacted with, and the interaction type. With this, you can check for coins if the interaction type is set to INTERACT_COIN, you can do the same with...
  11. EmeraldLockdown

    how to make a colored name

    Only some mods support hex codes, mainly newer ones, most of them ignore it due to it being a bit more complicated to render hex codes in the hud. Edit: if you’re talking about modding the game, use 2 backslashes, like \\#FFFFFF\\
  12. EmeraldLockdown

    Mod of the month May 2024 discussion.

    I thought the competition already started lol. 2 months after the start would be good, yea.
  13. EmeraldLockdown

    Mod of the month May 2024 discussion.

    July 1st would be good imo. That’s 2 months, which should be a nice amount of time for this.
  14. EmeraldLockdown

    How exactly do people get the ★ in there name?

    U+007F You can find a copyable ver here https://unicode-explorer.com/c/007F
  15. EmeraldLockdown

    Sync issues with custom grabbable behavior

    Where you run `network_init_object`, also put oHeldState in there.
  16. EmeraldLockdown

    Compile without assets

    https://sm64coopdx.com/ As seen in the llink above in the merger, dj added this feature, which means what you want will be in coopdx v1.0, so ye :].
  17. EmeraldLockdown

    Incompatibility Tags

    One missing from this list is moveset, other than that though can't think of any other tags. It's a good idea to have a short version of your mod name as an incompatibility tag, so other mods can specify if they should be compatible with your mods.
  18. EmeraldLockdown

    Reducing graphics intensity

    I don't believe there's an option ingame, however on your monitor you can try reducing the saturation and contrast. I'm not epileptic, however based on the request that should hopefully do it :/
  19. EmeraldLockdown

    Quality of Life Moveset

    From: EmeraldLockdown A moveset that enhances the vanilla experience. Adds: - Ground Pound in Water - Ground Pound Jump (water inc) - Ground Pound Dive (water inc) - Ground Pound from Rollout - Twirl Down Faster - Wall Slide Author: TheBoiJoshua Co-Author: EmeraldLockdown To those wondering...
  20. EmeraldLockdown

    Tag

    From: EmeraldLockdown Tag This mod is a collection of multiple gamemodes all in one mod! The mod contains 9 gamemodes, modifiers that effect the gameplay of the gamemode, in-depth, easy to understand settings, and statistics! Gamemodes Tag contains multiple tag-related gamemodes! All...