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  1. EmeraldLockdown

    sm64-coop-deluxe not working in wine with windows openGL version (using MacOS Mojave so the macOS version isnt supported.) version 1.03

    If you just run gcc —version in your terminal anywhere that should have an output
  2. EmeraldLockdown

    sm64-coop-deluxe not working in wine with windows openGL version (using MacOS Mojave so the macOS version isnt supported.) version 1.03

    looks like you need to install dependencies, in the wiki the command should be there, have you ran that already or?
  3. EmeraldLockdown

    sm64-coop-deluxe not working in wine with windows openGL version (using MacOS Mojave so the macOS version isnt supported.) version 1.03

    Hm, if you run python in the terminal, does the terminal see that as a command? If so you should be able to create a link in PATH
  4. EmeraldLockdown

    sm64-coop-deluxe not working in wine with windows openGL version (using MacOS Mojave so the macOS version isnt supported.) version 1.03

    You need to install python. You can either install it through homebrew or you can install it on the website
  5. EmeraldLockdown

    sm64-coop-deluxe not working in wine with windows openGL version (using MacOS Mojave so the macOS version isnt supported.) version 1.03

    open a terminal window and type ‘cd ~/Downloads/sm64coopdx‘, once in there, out your eom in if you haven’t and run ‘gmake OSX_BUILD=1’, then it should run fine.
  6. EmeraldLockdown

    sm64-coop-deluxe not working in wine with windows openGL version (using MacOS Mojave so the macOS version isnt supported.) version 1.03

    yes homebrew may not maintain macOS Mojave. I’d still give it a shot though. If it fails, you can post compilation errors here, and I’ll try to assist as best as I can : ) Also don’t know about the wine thing, seems pretty bizarre though
  7. EmeraldLockdown

    sm64-coop-deluxe not working in wine with windows openGL version (using MacOS Mojave so the macOS version isnt supported.) version 1.03

    The macOS Binary is compiled on a newer version of macOS, and doesn't support older versions, as you have observed, however you can still compile it manually. Follow this guide to compile it manually for macOS. For the error you reported here, be sure to try both the OpenGL and directx version...
  8. EmeraldLockdown

    I cant drag the rom to sm64 Linux version

    I'm unsure of where the directory is on linux, however try looking in ~/.local/share/sm64coopdx and putting your rom there if a folder exists, although I'm unsure of where it would be on linux.
  9. EmeraldLockdown

    How do i redirect marios direction to where to joy stick is faceing?

    Use Mario's intendedYaw to set Mario's face angle yaw
  10. EmeraldLockdown

    Happy Birthday!

    Happy Birthday!
  11. EmeraldLockdown

    Can you extract a model from a geo.bin?

    I do not believe this is possible. If you have the actual folder the .bin file was generated from, you may be able to get it into fast64, however I am not aware of how to do that. Doing it from a .bin file is not possible though.
  12. EmeraldLockdown

    SM64coopdx on console

    There are already switch ports of Mario 64, so it would take some work (I doubt it being a plan for coopdx), but it is possible, zero clue about the ps vista. Ideally the console you want to port it to would have a network connection, and thats the main thing it needs.
  13. EmeraldLockdown

    Is CoopNet servers banned in Russia?

    Russia players have previously stated that they need to use a vpn to reliably connect to coopnet, so you could try that. I'm not sure if there is a ban or not, someone with more knowledge on the subject would need to ask that.
  14. EmeraldLockdown

    SM64EX-COOP

    android. that's just about it.
  15. EmeraldLockdown

    Make Responsive Controls a Setting

    This changes the movement of the vanilla game, which generally is not something that should be messed with in the coopdx repo, that's what mods are for (generally).
  16. EmeraldLockdown

    How do I open the chat? (Keyboard)

    The default bind is the enter key i believe
  17. EmeraldLockdown

    Make servers with 20 players

    If you have coding skills, it's easy to go and edit the MAX_PLAYERS constant to be 20 in the source code, or whatever number you want. Syncing may or may not break. In order for players to join the lobby, you'd need to have them also have the max players constant changed.