The lighting in the arena maps is baked in, aka it's just part of the texturing. There's no actual dark lighting there as Mario 64 and Co-op don't have a dynamic lighting system
This is something that gets suggested a lot; the usual answer we give in response to this is to use a proper social platform instead of asking to make coop into one. (AKA, add people you like playing with on Discord)
Not bad! I dunno if I'll ever finish Forest, but if I do, that wouldn't be a bad track to have for it. Right now it's on hold as I work on other things
Not bad, I've noticed at times doing the spin input can sometimes just do a normal jump instead-- apart from that though, this is fine. Welcome to releases!
Yeah, I'm surprised the export took as little time as it did; usually these bigger ideas take longer! The trees and rocks are meant to be 3d, though, so.. I'm not done here. Just think it'll look nicer instead of spamming a modified 2d tree object all over the place.
LOL whoops, accidentally removed like all the textures for Goldenrod but they're all back now. That took a bit! But yeah, back to making the map not have any obvious holes in the meshes since I'm adapting a 2.5d thing to a fully 3d thing.
Make a post in the Apply for Modder forum and we'll handle it from there. Make sure to read the Qualifications for being a Modder before you make a post, too!
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