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  1. AgentX

    Flood

    AgentX updated Flood with a new update entry: Flood v2.4.8 Read the rest of this update entry...
  2. AgentX

    Super Mario 64: The Underworld - Super Mario 64: The Underworld v1.1.2

    Made minor edits to account for new sm64coopdx v1.0 API changes.
  3. AgentX

    Super Mario 64: The Underworld

    AgentX updated Super Mario 64: The Underworld with a new update entry: Underworld v1.1.2 Read the rest of this update entry...
  4. AgentX

    [PET] Propeller Fly Guy v1.0

    This mod adds a fly guy pet that behaves like the propeller blocks from New Super Mario Bros. Wii. To use the Propeller Fly Guy, first spawn one through the pets menu, grab him and jump in the air and then press [A]. You will propel upwards and eventually begin to descend. To slow your descent...
  5. AgentX

    guys i have r93 chars dyno mod

    Yeah sorry but I don't think so.
  6. AgentX

    add a new romhacks function from roms.64z

    Sorry, not happening.
  7. AgentX

    Day Night Cycle DX - Day Night Cycle DX v2.1

    Optimized skybox model system and slightly reduced file size Changed night, sunrise, and sunset tints Introduced ambient lighting tints, making lighting have nicer contrast and better appearance Added an event hook system with 8 hooks Added tons of new API functions with sanity checks as well...
  8. AgentX

    Day Night Cycle DX

    AgentX updated Day Night Cycle DX with a new update entry: Day Night Cycle DX v2.1 Read the rest of this update entry...
  9. AgentX

    Noclip - Noclip v1.1.2

    Made remote players clipping out of bounds not teleport to you Fixed first person toggling for remote players onto the local player Improved chat command slightly
  10. AgentX

    Noclip

    AgentX updated Noclip with a new update entry: Noclip v1.1.2 Read the rest of this update entry...
  11. AgentX

    Modder request

    Sure
  12. AgentX

    Modder Status Request

    Granted.
  13. AgentX

    API Changes

    ATTENTION MODDERS!!! There is a new field called --pausable which I previously told you to mark as true at the top of your mods. I am changing it in the patch update to be true by default in order to save modders a lot of effort. If you don't know what this field does, it dictates whether or not...
  14. AgentX

    Removed Preset Palettes (+Bonus)

    Here are INI files containing removed palettes from the presets. Also, a bonus included.
  15. AgentX

    sm64coopdx v1.0 is out! 🎉

    IMPORTANT: coopdx-patcher and coop-compiler are now retired, you can now download the game directly which contains a built-in ROM asset extractor, making the precompiled binary freely distributable. If you are unsure of what rendering API to use, use OpenGL. OpenGL has more features and is more...
  16. AgentX

    Im Making a Mod Called SM64Ex-coop Beta 2 Mod!

    Do you have any pre existing mods that you have made?
  17. AgentX

    My map is from Flood, not Flood Expanded.

    My map is from Flood, not Flood Expanded.
  18. AgentX

    what's the light X, Y, and Z value for ex-coop?

    The values you put into set_lighting_dir are preferably supposed to range between -1 and 1.
  19. AgentX

    The concept art for the new logo

    I stumbled on the concept art I made for the new sm64coopdx logo you can see on this site. Looking back, it looks funny so I thought I'd share it.