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  1. ganewatch

    Mega Man X - Mega Man X - v1.2.4

    General changes and fixes: Interactions: Better HP initialization for the enemies. This makes the Brutal Bosses mod's bosses no longer die in one hit. Bowser: No longer a custom behavior. Bowser now keeps the proper behavior when using mods such as Star Road or Brutal Bosses, but still gets...
  2. ganewatch

    Mega Man X

    ganewatch updated Mega Man X with a new update entry: Mega Man X - v1.2.4 Read the rest of this update entry...
  3. ganewatch

    Mega Man X

    I will post an update later. For me, star road enemies are working. Not sure if I implicitly fixed the issues you are talking about or not.
  4. ganewatch

    Mega Man X

    I will see if I can make it compatible anyways.
  5. ganewatch

    Mega Man X

    Yes I noticed this very recently too. I will post an update soon.
  6. ganewatch

    Mega Man X

    Just read your updated comment. Future versions will have some sort of aiming auto-correct for characters that can shoot. I am still not sure if I want a full on autolock or targeting. I will get some ideas when doing Axl and maybe then X and Vile will be changed accordingly. Eventually, I'm...
  7. ganewatch

    Mega Man X

    Just checked this and it seems king bobomb can grab you after his HP goes to 0. This will be fixed next update.
  8. ganewatch

    Mega Man X

    ganewatch updated Mega Man X with a new update entry: Mega Man X - v1.2.3 Read the rest of this update entry...
  9. ganewatch

    Mega Man X - Mega Man X - v1.2.3

    This update adds improvements, balance changes, and fixes. All characters: It is now possible to perform grounded moves that lock you in place and then walk out from them while standing on slopes (Moves like X's double shot, Zero's Z-Saber combo, Vile bombs or cannon). They used to make you...
  10. ganewatch

    Mega Man X

    Yes, if you open the main mod folder (mmx_v1.2.2), you will see there's a folder called "sound". You can drag the extra voices into that folder, and files will be replaced. So you might want to backup the original sounds if you want.
  11. ganewatch

    Mega Man X - Mega Man X - v1.2.2

    Vile's leg bombs cause desync when other players use it. This has been fixed.
  12. ganewatch

    Mega Man X

    ganewatch updated Mega Man X with a new update entry: Mega Man X - v1.2.2 Read the rest of this update entry...
  13. ganewatch

    Mega Man X - Mega Man X - v1.2.1

    Day 1 update: Bowser is now stuck in place when he's in death state. There was a bug in BITS where if he fell off while in death state, he could no longer be grabbed again. And the BITS arena (star shape) was too small for him to be able to not fall off. Buffed projectiles damage because Zero's...
  14. ganewatch

    Mega Man X

    ganewatch updated Mega Man X with a new update entry: Mega Man X - v1.2.1 Read the rest of this update entry...
  15. ganewatch

    Mega Man X - Mega Man X - v1.2

    Quick fix: Fixed interactions for Star Road enemies
  16. ganewatch

    Mega Man X

    ganewatch updated Mega Man X with a new update entry: Mega Man X - v1.2 Read the rest of this update entry...
  17. ganewatch

    Mega Man X - Mega Man X - v1.2

    The second major update, with many changes and many fixes. Zero has been added with a wide variety of moves using the extra X and Y binds Second Armor has been added for X X can now cancel his dash into punch Vile now has a Dash Attack and can cancel ground pound into specials (at the cost of...
  18. ganewatch

    Mega Man X

    ganewatch updated Mega Man X with a new update entry: Mega Man X - v1.2 Read the rest of this update entry...
  19. ganewatch

    Mega Man X

    I might add mk2 or mk5 at some point
  20. ganewatch

    Mega Man X - Mega Man X - v1.1.6

    The coopdx 1.0.1 quickfix. Fixed broken voice clips in coopdx 1.0.1 when CS is not used Adjusted First Armor X's description to indicate that he can airdash (CS only)