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  1. EmeraldLockdown

    Incompatibility Tags

    One missing from this list is moveset, other than that though can't think of any other tags. It's a good idea to have a short version of your mod name as an incompatibility tag, so other mods can specify if they should be compatible with your mods.
  2. EmeraldLockdown

    Reducing graphics intensity

    I don't believe there's an option ingame, however on your monitor you can try reducing the saturation and contrast. I'm not epileptic, however based on the request that should hopefully do it :/
  3. EmeraldLockdown

    Quality of Life Moveset

    From: EmeraldLockdown A moveset that enhances the vanilla experience. Adds: - Ground Pound in Water - Ground Pound Jump (water inc) - Ground Pound Dive (water inc) - Ground Pound from Rollout - Twirl Down Faster - Wall Slide Author: TheBoiJoshua Co-Author: EmeraldLockdown To those wondering...
  4. EmeraldLockdown

    Tag

    From: EmeraldLockdown Tag This mod is a collection of multiple gamemodes all in one mod! The mod contains 9 gamemodes, modifiers that effect the gameplay of the gamemode, in-depth, easy to understand settings, and statistics! Gamemodes Tag contains multiple tag-related gamemodes! All...
  5. EmeraldLockdown

    Impersonation Notifier

    From: EmeraldLockdown This mod aims to help prevent impersonators, by notifying the user if someones name changes to another player's name. It also shows the indexes so you know what index to ban immediately.
  6. EmeraldLockdown

    Do mods only work with the deluxe version? Can you get rid of mods?

    The majority of mods work with sm64ex-coop. The mods I wouldn't recommend using with coop, or simply don't work, is gun mod dx, day night cycle dx, and character select (this one technically has ex-coop support, however it's recommended to use it with dx). If you're hosting on dx with a dx mod...
  7. EmeraldLockdown

    Mod of the month May 2024 discussion.

    > 1. Should groups or teams be allowed? Yes, 100%. Lot's of gamemode makers typically ask people for help with models or textures. > 2. Should this competition be for new game modes exclusively, or should levels/extensions of existing game modes be allowed? Don't see why not, since it's up to...
  8. EmeraldLockdown

    Quality of Life Moveset - Quality Of Life Moveset v1.2 - Minor Update

    Fixes a bug caught by EmeraldSniper, where if the floor below is quicksand, you get downwarped.
  9. EmeraldLockdown

    Goomba Star Spawn

    > if not np.currAreaSyncValid then return end A minor thing, that line above does absolutely nothing, cuz where you're spawning the star is done first. Check that where you check the level stuff aswell (and be sure to flip the condition from checking if it's false to true), otherwise though, if...
  10. EmeraldLockdown

    Goomba Star Spawn

    Ok, the id your using must be incorrect, so i'm gonna ask a couple of questions. 1. do you hook the behavior and replace it at any point? i.e hook_behavior(id_bhvGoomba, OBJ_LIST_GENACTOR, true, nil, nil) 2. Why was that marked as the solution, did you solve it, am I burning time writing...
  11. EmeraldLockdown

    Goomba Star Spawn

    Fearl, I'm extremely confused, help! Hook into the mario update event, check if mario's player index is 0, if it is, can you run this code local np = gNetworkPlayers[0] if np.currLevelNum == LEVEL_BOB and np.currAreaIndex == 3 and np.currAreaSyncValid then if...
  12. EmeraldLockdown

    Goomba Star Spawn

    Firstly, something I missed, you can use `obj_count_objects_with_behavior_id` and just pass in the behavior id instead of converting it to a behavior. Another thing is instead of using oAction, just delete the object using obj_mark_for_deletion when the star is spawned. I can't point you in one...
  13. EmeraldLockdown

    Goomba Star Spawn

    If you aren't using visual studio code, download that, and get it set up using this. I've formatted the code, I'll go thru what I changed ---@param obj Object function bhv_custom_goomba_star_spawn_loop(obj) if obj.oAction == 1 then return end if...
  14. EmeraldLockdown

    Goomba Star Spawn

    Try checking if gNetworkPlayers[0].currAreaSyncValid is true
  15. EmeraldLockdown

    Tag - Tag v2.32

    This has been an awful release cycle. Because I'm dumb, you get rewarded! Enjoy the Terminator gamemode! If you already have this, update anyways as it fixes some bugs related to the gamemode.
  16. EmeraldLockdown

    Tag - Tag v2.31

    Modifiers: Added Friendly Fire (Me) New Features: Added dust particles to double jump Allow sardines to see other sardines Bug Fixes: Fixed sardines constantly playing fall sound
  17. EmeraldLockdown

    Tag - Tag v2.3

    Tag v2.3 is here! Gamemodes Added Sardines (Me (EmeraldLockdown)) Added Hunt (Me) Added Deathmatch (Me) Modifiers Readded Fly (Me) Added Blaster (Me) Added Double Jump (Me) (Inspired by EmilyEmmi) Added Shells (Me) (Inspired by EmilyEmmi) Added Bljs (If bljs are on, this is a no blj...
  18. EmeraldLockdown

    Lua - Implement New Camera Cutscenes?

    Use m.freeze = 1 instead, also, I am uncertain if you need m.freeze when using a camera cutscene. You're dealing with a variable all mods have access to, m.area.camera (or gLakituState, which you should keep in mind for these), so creating a unique int, it would probably be a big hexadecimal...
  19. EmeraldLockdown

    Behaviours - INTERACT_COIN Hitbox Not Working?

    local function bhv_gonefishin_coin_init(o) o.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE local hitbox = get_temp_object_hitbox() hitbox.interactType = INTERACT_COIN hitbox.downOffset = 0 hitbox.damageOrCoinValue = 1 hitbox.health = 0 hitbox.numLootCoins = 0...
  20. EmeraldLockdown

    Behaviours - INTERACT_COIN Hitbox Not Working?

    You should set the object flag to contain OBJ_UPDATE_GFX_POS_AND_ANGLE, like this: o.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE To add more flags, simply do the same in an action: o.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE } OBJ_FLAG_ACTIVE_FROM_AFAR